Add //ndef

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Starbeamrainbowlabs 2024-05-25 15:10:09 +01:00
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@ -15,6 +15,7 @@ Note to self: See the bottom of this file for the release template text.
- Also added an associated [movement speed adjustment tool](https://worldeditadditions.mooncarrot.space/Reference/#movement), which looks like this: ![A picture of the move speed adjustment tool. It looks like a monarch butterfly.](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/dev/worldeditadditions_farwand/textures/worldeditadditions_movement.png)
- Added [`//set+`](https://worldeditadditions.mooncarrot.space/Reference/#set) for setting nodes and param2/light levels quickly.
- NOTE TO SELF: Setting light values doesn't appear to be working very well for some reason
- Added [`//ndef`](https://worldeditadditions.mooncarrot.space/Reference/#ndef) to print a given node's definition table. This is for debugging and development purposes.
### Bugfixes and changes
- Don't warn on failed registration of `//flora` → [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal) if the `bonemeal` mod isn't installed (e.g. in MineClone2) - thanks @VorTechnix in #106

@ -1047,6 +1047,77 @@ Finally, the customary misc examples:
//ngroups default:dry_shrub v
```
### `//ndef <node_name>`
Short for *Node Definition*. Prints the definition table for the node with the given name. In other words. the output could look a little like this:
```
stairs:stair_birch_wood {
description = (string) "Birch Wood Stair"
sounds = (table) {
dig = (table) {
name = (string) "default_dig_choppy"
gain = (number) 0.4
}
place = (table) {
name = (string) "default_place_node_hard"
gain = (number) 1
}
dug = (table) {
name = (string) "default_wood_footstep"
gain = (number) 1
}
footstep = (table) {
name = (string) "default_wood_footstep"
gain = (number) 0.15
}
}
name = (string) "stairs:stair_birch_wood"
light_source = (number) 0
mod_origin = (string) "ethereal"
selection_box = (table) {
fixed = (table) {
1 = (table) [truncated]
2 = (table) [truncated]
}
type = (string) "fixed"
}
paramtype = (string) "light"
groups = (table) {
flammable = (number) 3
stair = (number) 1
choppy = (number) 2
oddly_breakable_by_hand = (number) 1
}
is_ground_content = (boolean) false
on_place = (function) function: 0x765b01d0edb8
drawtype = (string) "nodebox"
tiles = (table) {
1 = (table) {
name = (string) "moretrees_birch_wood.png"
backface_culling = (boolean) true
}
}
paramtype2 = (string) "facedir"
sunlight_propagates = (boolean) false
node_box = (table) {
fixed = (table) {
1 = (table) [truncated]
2 = (table) [truncated]
}
type = (string) "fixed"
}
type = (string) "node"
}
```
This command is intended for debugging and development purposes, but if you're implementing a mod yourself you might find it useful too.
```weacmd
//ndef stone
//ndef stairs:stair_birch_wood
//ndef glass
```
## Selection

@ -9,3 +9,4 @@
local we_cmdpath = worldeditadditions_commands.modpath .. "/commands/nodes/"
dofile(we_cmdpath .. "ngroups.lua")
dofile(we_cmdpath .. "ndef.lua")

@ -0,0 +1,36 @@
local core = worldeditadditions_core
local Vector3 = core.Vector3
-- ███ ██ ██████ ███████ ███████
-- ████ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ █████ █████
-- ██ ██ ██ ██ ██ ██ ██
-- ██ ████ ██████ ███████ ██
worldeditadditions_core.register_command("ndef", {
params = "<node_name>",
description =
"Prints the current definintion for the given node.",
privs = {},
parse = function(params_text)
params_text = core.trim(params_text)
if params_text == "" then return false, "No node name specified." end
local node_name = worldedit.normalize_nodename(params_text)
if not node_name then
return false, "Error: Unknown node " .. params_text .. "."
end
return true, node_name
end,
nodes_needed = function()
return 0
end,
func = function(_, node_name)
local node_def = minetest.registered_nodes[node_name]
if not node_def then return false, "Error: Failed to find definition for node " .. node_name .. "." end
local msg = { node_name, core.inspect(node_def) }
print(table.concat(msg, " "))
return true, table.concat(msg, " ")
end
})