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Add //ndef
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@ -15,6 +15,7 @@ Note to self: See the bottom of this file for the release template text.
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- Also added an associated [movement speed adjustment tool](https://worldeditadditions.mooncarrot.space/Reference/#movement), which looks like this: ![A picture of the move speed adjustment tool. It looks like a monarch butterfly.](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/dev/worldeditadditions_farwand/textures/worldeditadditions_movement.png)
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- Added [`//set+`](https://worldeditadditions.mooncarrot.space/Reference/#set) for setting nodes and param2/light levels quickly.
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- NOTE TO SELF: Setting light values doesn't appear to be working very well for some reason
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- Added [`//ndef`](https://worldeditadditions.mooncarrot.space/Reference/#ndef) to print a given node's definition table. This is for debugging and development purposes.
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### Bugfixes and changes
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- Don't warn on failed registration of `//flora` → [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal) if the `bonemeal` mod isn't installed (e.g. in MineClone2) - thanks @VorTechnix in #106
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@ -1047,6 +1047,77 @@ Finally, the customary misc examples:
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//ngroups default:dry_shrub v
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```
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### `//ndef <node_name>`
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Short for *Node Definition*. Prints the definition table for the node with the given name. In other words. the output could look a little like this:
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```
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stairs:stair_birch_wood {
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description = (string) "Birch Wood Stair"
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sounds = (table) {
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dig = (table) {
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name = (string) "default_dig_choppy"
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gain = (number) 0.4
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}
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place = (table) {
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name = (string) "default_place_node_hard"
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gain = (number) 1
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}
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dug = (table) {
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name = (string) "default_wood_footstep"
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gain = (number) 1
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}
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footstep = (table) {
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name = (string) "default_wood_footstep"
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gain = (number) 0.15
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}
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}
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name = (string) "stairs:stair_birch_wood"
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light_source = (number) 0
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mod_origin = (string) "ethereal"
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selection_box = (table) {
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fixed = (table) {
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1 = (table) [truncated]
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2 = (table) [truncated]
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}
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type = (string) "fixed"
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}
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paramtype = (string) "light"
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groups = (table) {
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flammable = (number) 3
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stair = (number) 1
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choppy = (number) 2
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oddly_breakable_by_hand = (number) 1
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}
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is_ground_content = (boolean) false
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on_place = (function) function: 0x765b01d0edb8
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drawtype = (string) "nodebox"
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tiles = (table) {
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1 = (table) {
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name = (string) "moretrees_birch_wood.png"
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backface_culling = (boolean) true
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}
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}
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paramtype2 = (string) "facedir"
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sunlight_propagates = (boolean) false
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node_box = (table) {
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fixed = (table) {
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1 = (table) [truncated]
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2 = (table) [truncated]
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}
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type = (string) "fixed"
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}
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type = (string) "node"
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}
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```
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This command is intended for debugging and development purposes, but if you're implementing a mod yourself you might find it useful too.
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```weacmd
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//ndef stone
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//ndef stairs:stair_birch_wood
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//ndef glass
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```
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## Selection
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@ -9,3 +9,4 @@
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local we_cmdpath = worldeditadditions_commands.modpath .. "/commands/nodes/"
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dofile(we_cmdpath .. "ngroups.lua")
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dofile(we_cmdpath .. "ndef.lua")
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36
worldeditadditions_commands/commands/nodes/ndef.lua
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36
worldeditadditions_commands/commands/nodes/ndef.lua
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@ -0,0 +1,36 @@
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local core = worldeditadditions_core
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local Vector3 = core.Vector3
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-- ███ ██ ██████ ███████ ███████
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-- ████ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ █████ █████
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ████ ██████ ███████ ██
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worldeditadditions_core.register_command("ndef", {
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params = "<node_name>",
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description =
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"Prints the current definintion for the given node.",
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privs = {},
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parse = function(params_text)
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params_text = core.trim(params_text)
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if params_text == "" then return false, "No node name specified." end
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local node_name = worldedit.normalize_nodename(params_text)
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if not node_name then
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return false, "Error: Unknown node " .. params_text .. "."
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end
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return true, node_name
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end,
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nodes_needed = function()
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return 0
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end,
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func = function(_, node_name)
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local node_def = minetest.registered_nodes[node_name]
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if not node_def then return false, "Error: Failed to find definition for node " .. node_name .. "." end
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local msg = { node_name, core.inspect(node_def) }
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print(table.concat(msg, " "))
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return true, table.concat(msg, " ")
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end
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})
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