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math.pow → ^
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@ -35,7 +35,7 @@ function worldeditadditions.conv.kernel_gaussian(dimension, sigma)
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-- http://en.wikipedia.org/w/index.php?title=Gaussian_blur&oldid=608793634#Mechanics
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local gaussian = (1 / math.sqrt(
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math.pi * two_sigma_square
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)) * math.exp((-1) * (math.pow(distance, 2) / two_sigma_square));
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)) * math.exp((-1) * ((distance ^ 2) / two_sigma_square));
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sum = sum + gaussian
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kernel[i*dimension + j] = gaussian
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