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reference: add notes about chances
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@ -37,6 +37,7 @@ Note also that columns without any air nodes in them at all are also skipped, so
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//overlay grass_with_dirt 10 dirt
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//overlay grass_with_dirt 10 dirt 2 sand 1
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//overlay sandstone dirt 2 sand 5
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//overlay dirt 90% stone 10%
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```
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## `//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
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@ -212,12 +213,15 @@ Also optionally takes a chance number. This is the chance that an eligible node
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For example, a chance number of 2 would mean a 50% chance that any given eligible node will get bonemealed. A chance number of 16 would be a 6.25% chance, and a chance number of 25 would be 2%.
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Since WorldEditAdditions v1.12, a percentage chance is also supported. This is denoted by suffixing a number with a percent sign (e.g. `//bonemeal 1 25%`).
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```
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//bonemeal
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//bonemeal 3 25
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//bonemeal 4
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//bonemeal 1 10
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//bonemeal 2 15
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//bonemeal 2 10%
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```
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## `//walls <replace_node>`
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@ -350,6 +354,14 @@ If we wanted to put all of the above features together into a single command, th
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The above replaces 1 in 3 `dirt` nodes with a mix of `sandstone`, `dry_dirt`, and `cobble` nodes in the ratio 10:1:2. Awesome!
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Since WorldEditAdditions v1.12, you can also use percentages:
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```
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//replacemix dirt 33% sandstone 75% dry_dirt 10% cobble 15%
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```
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Note though that the percentages are internally converted to a 1-in-N chance and rounded down.
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Here are all the above examples together:
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```
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