mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-28 01:53:44 +01:00
reference: add notes about chances
This commit is contained in:
parent
8eaa76c752
commit
4d080853d4
@ -37,6 +37,7 @@ Note also that columns without any air nodes in them at all are also skipped, so
|
|||||||
//overlay grass_with_dirt 10 dirt
|
//overlay grass_with_dirt 10 dirt
|
||||||
//overlay grass_with_dirt 10 dirt 2 sand 1
|
//overlay grass_with_dirt 10 dirt 2 sand 1
|
||||||
//overlay sandstone dirt 2 sand 5
|
//overlay sandstone dirt 2 sand 5
|
||||||
|
//overlay dirt 90% stone 10%
|
||||||
```
|
```
|
||||||
|
|
||||||
## `//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
|
## `//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`
|
||||||
@ -212,12 +213,15 @@ Also optionally takes a chance number. This is the chance that an eligible node
|
|||||||
|
|
||||||
For example, a chance number of 2 would mean a 50% chance that any given eligible node will get bonemealed. A chance number of 16 would be a 6.25% chance, and a chance number of 25 would be 2%.
|
For example, a chance number of 2 would mean a 50% chance that any given eligible node will get bonemealed. A chance number of 16 would be a 6.25% chance, and a chance number of 25 would be 2%.
|
||||||
|
|
||||||
|
Since WorldEditAdditions v1.12, a percentage chance is also supported. This is denoted by suffixing a number with a percent sign (e.g. `//bonemeal 1 25%`).
|
||||||
|
|
||||||
```
|
```
|
||||||
//bonemeal
|
//bonemeal
|
||||||
//bonemeal 3 25
|
//bonemeal 3 25
|
||||||
//bonemeal 4
|
//bonemeal 4
|
||||||
//bonemeal 1 10
|
//bonemeal 1 10
|
||||||
//bonemeal 2 15
|
//bonemeal 2 15
|
||||||
|
//bonemeal 2 10%
|
||||||
```
|
```
|
||||||
|
|
||||||
## `//walls <replace_node>`
|
## `//walls <replace_node>`
|
||||||
@ -350,6 +354,14 @@ If we wanted to put all of the above features together into a single command, th
|
|||||||
|
|
||||||
The above replaces 1 in 3 `dirt` nodes with a mix of `sandstone`, `dry_dirt`, and `cobble` nodes in the ratio 10:1:2. Awesome!
|
The above replaces 1 in 3 `dirt` nodes with a mix of `sandstone`, `dry_dirt`, and `cobble` nodes in the ratio 10:1:2. Awesome!
|
||||||
|
|
||||||
|
Since WorldEditAdditions v1.12, you can also use percentages:
|
||||||
|
|
||||||
|
```
|
||||||
|
//replacemix dirt 33% sandstone 75% dry_dirt 10% cobble 15%
|
||||||
|
```
|
||||||
|
|
||||||
|
Note though that the percentages are internally converted to a 1-in-N chance and rounded down.
|
||||||
|
|
||||||
Here are all the above examples together:
|
Here are all the above examples together:
|
||||||
|
|
||||||
```
|
```
|
||||||
|
Loading…
Reference in New Issue
Block a user