mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-03 20:43:50 +01:00
sgrow, srel, sshrink UNSTABLE
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parent
78c418cb24
commit
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@ -9,13 +9,15 @@
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local wea_cmdpath = worldeditadditions_commands.modpath .. "/commands/selectors/"
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local wea_cmdpath = worldeditadditions_commands.modpath .. "/commands/selectors/"
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local weac = worldeditadditions_core
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local weac = worldeditadditions_core
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dofile(wea_cmdpath.."srel.lua")
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dofile(wea_cmdpath.."scentre.lua")
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dofile(wea_cmdpath.."scentre.lua")
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dofile(wea_cmdpath.."scloud.lua")
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dofile(wea_cmdpath.."scloud.lua")
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dofile(wea_cmdpath.."sgrow.lua")
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dofile(wea_cmdpath.."smake.lua")
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dofile(wea_cmdpath.."smake.lua")
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dofile(wea_cmdpath.."spop.lua")
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dofile(wea_cmdpath.."spop.lua")
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dofile(wea_cmdpath.."spush.lua")
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dofile(wea_cmdpath.."spush.lua")
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dofile(wea_cmdpath.."srel.lua")
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dofile(wea_cmdpath.."sshift.lua")
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dofile(wea_cmdpath.."sshift.lua")
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dofile(wea_cmdpath.."sshrink.lua")
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dofile(wea_cmdpath.."sstack.lua")
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dofile(wea_cmdpath.."sstack.lua")
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--- DEPRECATED ---
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--- DEPRECATED ---
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40
worldeditadditions_commands/commands/selectors/sgrow.lua
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40
worldeditadditions_commands/commands/selectors/sgrow.lua
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@ -0,0 +1,40 @@
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-- local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ███ ██████ ██ ██ ██ █ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ███ ██
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-- ███████ ██████ ██ ██ ██████ ███ ███
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worldeditadditions_core.register_command("srel", {
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params = "[<axis1>] <length1> [[<axis2>] <length2> [...]]",
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description = "Set WorldEdit region position 2 relative to position 1 and player facing.",
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privs = { worldedit = true },
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require_pos = 0,
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parse = function(params_text)
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local ret = wea_c.split(params_text)
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if #ret < 1 then return false, "SREL: No params found!"
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else return true, ret end
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end,
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func = function(name, params_text)
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local facing = wea_c.player_dir(name)
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local min, max = wea_c.parse.directions(params_text, facing)
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local pos1 = wea_c.pos.get(name, 1)
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local pos2 = wea_c.pos.get(name, 2)
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if not pos2 then wea_c.pos.set(name, 2, pos1)
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else pos1, pos2 = Vector3.sort(pos1, pos2) end
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pos1, pos2 = pos1:add(min), pos1:add(max)
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wea_c.pos.set_all(name, {pos1, pos2})
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return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2
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end,
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})
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-- Tests
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-- //srel front 5 left 3 y 2
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@ -1,58 +1,35 @@
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local wea = worldeditadditions
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-- local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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-- ███████ ██████ ███████ ██
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-- ███████ ██████ ███████ ██
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-- ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██████ █████ ██
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-- ███████ ██████ █████ ██
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-- ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ███████
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-- ███████ ██ ██ ███████ ███████
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local function parse_with_name(name,args)
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local vec, tmp = Vector3.new(0, 0, 0), {}
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local find, _, i = {}, 0, 0
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worldeditadditions_core.register_command("srel", {
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repeat
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params = "[<axis1>] <length1> [[<axis2>] <length2> [...]]",
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_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
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description = "Set WorldEdit region position 2 relative to position 1 and player facing.",
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if tmp.proc:match("[xyz]") then
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privs = { worldedit = true },
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tmp.ax = tmp.proc:match("[xyz]")
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require_pos = 0,
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
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parse = function(params_text)
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else
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local ret = wea_c.split(params_text)
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tmp.ax, _ = wea_c.dir_to_xyz(name, tmp.proc:match("%l+"))
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if #ret < 1 then return false, "SREL: No params found!"
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if not tmp.ax then return false, _ end
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else return true, ret end
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tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
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end,
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end
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func = function(name, params_text)
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vec[tmp.ax] = tmp.dir
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local facing = wea_c.player_dir(name)
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until not args:find("([%l%s+-]+%d+)%s*", i)
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local vec = wea_c.parse.directions(params_text, facing, true)
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return true, vec
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local pos1 = wea_c.pos.get(name, 1)
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end
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local pos2 = pos1:add(vec)
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worldeditadditions_core.register_command("srel", {
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params = "<axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]",
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wea_c.pos.set_all(name, {pos1, pos2})
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description = "Set WorldEdit region position 2 at set distances along 3 axes.",
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return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2
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privs = { worldedit = true },
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end,
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require_pos = 0,
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})
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parse = function(params_text)
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if params_text:match("([%l%s+-]+%d+)") then return true, params_text
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-- Tests
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else return false, "No acceptable params found" end
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-- //srel front 5 left 3 y 2
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end,
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func = function(name, params_text)
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local ret = ""
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local _, vec = parse_with_name(name,params_text)
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if not _ then return false, vec end
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if not worldedit.pos1[name] then
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local pos = wea_c.player_vector(name) + Vector3.new(0.5, -0.5, 0.5)
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pos = pos:floor()
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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ret = "position 1 set to "..pos..", "
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end
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local p2 = vec + Vector3.clone(worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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return true, ret.."position 2 set to "..p2
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end,
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})
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-- Tests
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-- //srel front 5 left 3 y 2
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40
worldeditadditions_commands/commands/selectors/sshrink.lua
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40
worldeditadditions_commands/commands/selectors/sshrink.lua
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@ -0,0 +1,40 @@
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-- local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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-- ███████ ███████ ██ ██ ██████ ██ ███ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
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-- ███████ ███████ ███████ ██████ ██ ██ ██ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ██ ██ ██ ██ ██ ██ ████ ██ ██
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worldeditadditions_core.register_command("srel", {
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params = "[<axis1>] <length1> [[<axis2>] <length2> [...]]",
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description = "Set WorldEdit region position 2 relative to position 1 and player facing.",
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privs = { worldedit = true },
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require_pos = 0,
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parse = function(params_text)
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local ret = wea_c.split(params_text)
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if #ret < 1 then return false, "SREL: No params found!"
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else return true, ret end
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end,
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func = function(name, params_text)
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local facing = wea_c.player_dir(name)
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local min, max = wea_c.parse.directions(params_text, facing)
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local pos1 = wea_c.pos.get(name, 1)
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local pos2 = wea_c.pos.get(name, 2)
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if not pos2 then wea_c.pos.set(name, 2, pos1)
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else pos1, pos2 = Vector3.sort(pos1, pos2) end
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pos1, pos2 = pos1:add(max), pos1:add(min)
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wea_c.pos.set_all(name, {pos1, pos2})
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return true, "Pos1 set to "..pos1..", Pos2 set to "..pos2
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end,
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})
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-- Tests
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-- //srel front 5 left 3 y 2
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