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revolve: TODOs
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@ -9,8 +9,9 @@ local Vector3 = wea_c.Vector3
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--- Make <times> copies of the region defined by pos1-pos2 at equal angles around a circle.
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-- The defined region works best if it's a thin slice that's 1 or 2 blocks thick.
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-- For example, if one provided a times value of 3, copies would be rotated 0, 120, and 240 degrees.
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-- TODO: implement support to rotate around arbitrary axes.
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-- For example, if one provided a times value of 3, copies would be rotated 0, 120, and 240 degrees.
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-- TODO: implement support to rotate around arbitrary axes.
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-- TODO: implement support for stairs, and slabs when we get arbitrary axis rotation support done.
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-- @param pos1 Vector3 The first position defining the source region.
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-- @param pos2 Vector3 The second position defining the source region.
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-- @param origin Vector3 The pivot point to rotate around.
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