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commented tmp
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@ -22,6 +22,9 @@ worldedit.register_command("scol", {
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else vec[ax1] = sn1 * tmp.len end
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else vec[ax1] = sn1 * tmp.len end
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return true, vec, tmp
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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@ -29,6 +29,10 @@ worldedit.register_command("scube", {
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tmp.axes = ax1..","..ax2..","..ax3
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tmp.axes = ax1..","..ax2..","..ax3
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return true, vec, tmp
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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@ -26,6 +26,10 @@ worldedit.register_command("srect", {
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tmp.axes = ax1..","..ax2
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tmp.axes = ax1..","..ax2
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return true, vec, tmp
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return true, vec, tmp
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-- tmp carries:
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-- The length (len) arguement to the main function for use if "get" is invoked there
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-- The bool value "get" to tell the main function if it needs to populate missing information in vec
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-- The string "axes" to tell the main function what axes are and/or need to be populated if "get" is invoked
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end,
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end,
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func = function(name, vec, tmp)
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func = function(name, vec, tmp)
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if tmp.get then
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if tmp.get then
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