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Fix safe_region
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@ -55,12 +55,12 @@ worldedit.register_command("maze", {
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return success, replace_node, seed, path_length, path_width
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end,
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nodes_needed = function(name)
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worldedit.player_notify(name, "Called nodes_needed")
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos1.z - pos2.z)
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worldedit.player_notify(name, "nodes: "..(pos2.x - pos1.x)..", "..(pos2.y - pos1.y)..", "..(pos2.z - pos1.z))
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return (pos2.x - pos1.x) * (pos2.y - pos1.y) * (pos2.z - pos1.z)
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end,
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func = function(name, replace_node, seed, path_length, path_width)
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if not replace_node then
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