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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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//move+: bugfix
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@ -37,8 +37,8 @@ function worldeditadditions.move(source_pos1, source_pos2, target_pos1, target_p
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local target = source:subtract(offset)
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local target_i = area_target:index(target.x, target.y, target.z)
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data_source[source_i] = node_id_air
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data_target[target_i] = data_source[source_i]
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data_source[source_i] = node_id_air
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end
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end
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end
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@ -45,18 +45,28 @@ worldedit.register_command("move+", { -- TODO: Make this an override
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local success_a, copy_offset = parse_stage2(name, parts)
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if not success_a then return success_a, copy_offset end
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--- 1: Calculate the source & target regions
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-----------------------------------------------------------------------
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local source_pos1 = Vector3.clone(worldedit.pos1[name])
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local source_pos2 = Vector3.clone(worldedit.pos2[name])
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local target_pos1 = source_pos1 + copy_offset
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local target_pos2 = source_pos2 + copy_offset
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-- 2: Move the nodes
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-----------------------------------------------------------------------
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local success_b, nodes_modified = wea.move(
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source_pos1, source_pos2,
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target_pos1, target_pos2
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)
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if not success_b then return success_b, nodes_modified end
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-- 3: Update the defined region
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-----------------------------------------------------------------------
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worldedit.pos1[name] = target_pos1
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worldedit.pos2[name] = target_pos2
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worldedit.marker_update(name)
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local time_taken = wea.get_ms_time() - start_time
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