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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Vector3: add clone
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commit
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.area", function()
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it("should work with a positive vector", function()
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local a = Vector3.new(3, 3, 3)
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.ceil", function()
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it("should ceil a positive vector", function()
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local a = Vector3.new(3.1, 4.2, 5.8)
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24
.tests/Vector3/clone.test.lua
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24
.tests/Vector3/clone.test.lua
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@ -0,0 +1,24 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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describe("Vector3.clone", function()
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it("should return a new Vector3 instance", function()
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local a = Vector3.new(3, 4, 5)
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local result = a:clone()
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assert.are.same(
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Vector3.new(3, 4, 5),
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result
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)
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assert.are_not.equal(result, a)
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end)
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it("should return a new Vector3 instance for a different vector", function()
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local a = Vector3.new(-99, 66, 88)
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local result = a:clone()
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assert.are.same(
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Vector3.new(-99, 66, 88),
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result
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)
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assert.are_not.equal(result, a)
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end)
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end)
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.floor", function()
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it("should floor a positive vector", function()
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local a = Vector3.new(3.1, 4.75, 5.9)
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@ -1,13 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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-- To find these numbers, in Javascript:
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-- function t(x) { return Math.sqrt((x*x)*3); }
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-- for(let i = 0; i < 1000000000; i++) { let r = t(i); if(Math.floor(r) === r) console.log(`i ${i}, r ${r}`); }
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.length_squared", function()
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it("should work with a positive vector", function()
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local a = Vector3.new(3, 3, 3)
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.round", function()
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it("should round a positive vector", function()
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local a = Vector3.new(3.1, 4.75, 5.9)
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@ -1,14 +1,5 @@
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.sqrt", function()
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it("should sqrt a positive vector", function()
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local a = Vector3.new(16, 64, 16)
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local Vector3 = require("worldeditadditions.utils.vector3")
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local function format_map(map)
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local result = {}
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for key, value in pairs(map) do
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table.insert(result, key.."\t"..tostring(value))
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end
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return table.concat(result, "\n")
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end
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describe("Vector3.__tostring", function()
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it("should stringify a Vector3", function()
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local a = Vector3.new(3, 4, 5)
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@ -21,6 +21,13 @@ function Vector3.new(x, y, z)
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return result
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end
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--- Returns a new instance of this vector.
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-- @param a Vector3 The vector to clone.
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-- @returns Vector3 A new vector whose values are identical to those of the original vector.
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function Vector3.clone(a)
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return Vector3.new(a.x, a.y, a.z)
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end
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--- Adds the specified vectors or numbers together.
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-- Returns the result as a new vector.
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-- If 1 of the inputs is a number and the other a vector, then the number will
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