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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-11 16:33:21 +01:00
reference: add some more alerts in key places
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@ -442,13 +442,8 @@ footer {
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border: 0.2em solid var(--cat-colour);
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border: 0.2em solid var(--cat-colour);
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}
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}
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.note, .tip, .important, .warning, .caution
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.note, .tip, .important, .warning, .caution,
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.markdown-alert-note,
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.markdown-alert {
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.markdown-alert-tip,
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.markdown-alert-important,
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.markdown-alert-warning,
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.markdown-alert-caution
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{
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padding: 0.4em 0.6em;
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padding: 0.4em 0.6em;
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border-radius: 0 0.2em 0.2em 0;
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border-radius: 0 0.2em 0.2em 0;
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}
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}
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@ -487,6 +482,8 @@ footer {
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/* markdown-it-alert-title. We *should* use their provided styles really.... but meh */
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/* markdown-it-alert-title. We *should* use their provided styles really.... but meh */
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.markdown-alert-title { display: none; }
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.markdown-alert-title { display: none; }
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.contributor-list {
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.contributor-list {
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list-style-type: none;
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list-style-type: none;
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margin: 0;
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margin: 0;
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@ -381,7 +381,8 @@ Scale Factor | Meaning
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In short, you can specify the scale factor directly, as a percentage, or as 1 number divided by another number.
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In short, you can specify the scale factor directly, as a percentage, or as 1 number divided by another number.
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**Note:** `//scale` always scales in the _positive direction_ by default. This can be changed however - see below.
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> [!NOTE]
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> `//scale` always scales in the _positive direction_ by default. This can be changed however - see below.
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With this in mind, there are 3 forms that you can tell `//scale` how you want to scale the defined region:
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With this in mind, there are 3 forms that you can tell `//scale` how you want to scale the defined region:
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@ -948,7 +949,8 @@ Since WorldEditAdditions v1.13, a list of node names is also optionally supporte
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### `//count`
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### `//count`
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Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)
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Counts all the nodes in the defined region and returns the result along with calculated percentages (note that if the chat window used a monospace font, the returned result would be a perfect table. If someone has a ~~hack~~ solution to make the columns line up neatly, please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new) :D)
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**Note:** The output of `//count` can be rather long sometimes, and Minetest by default only shows the last few lines of chat. Press <kbd>F10</kbd> to show the full chat window that you can then scroll through to inspect the full output.
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> [!NOTE]
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> The output of `//count` can be rather long sometimes, and Minetest by default only shows the last few lines of chat. Press <kbd>F10</kbd> to show the full chat window that you can then scroll through to inspect the full output.
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```weacmd
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```weacmd
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//count
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//count
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@ -1321,7 +1323,8 @@ Note also that `<cmd_name>` should _not_ be prefixed with _any_ forward slashes
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While other server commands can be executed while a `//subdivide` is running, `//subdivide` manipulates your player's defined region when running. This has the side-effect that you can check on where it has got up to with `//p get` for example - but means that attempting to change your pos1 & pos2 manually will have no effect until the `//subdivide` completes.
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While other server commands can be executed while a `//subdivide` is running, `//subdivide` manipulates your player's defined region when running. This has the side-effect that you can check on where it has got up to with `//p get` for example - but means that attempting to change your pos1 & pos2 manually will have no effect until the `//subdivide` completes.
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**Warning:** Once started, this command cannot be stopped without restarting your server! This is the case with all WorldEdit commands, but it's worth a special mention here.
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> [!WARNING]
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> Once started, this command cannot be stopped without restarting your server! This is the case with all WorldEdit commands, but it's worth a special mention here.
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```weacmd
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```weacmd
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//subdivide 10 10 10 set dirt
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//subdivide 10 10 10 set dirt
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