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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-23 23:53:44 +01:00
Make moar bugfixes. It works!
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@ -16,6 +16,15 @@ function Queue.enqueue(queue, value)
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queue[new_last] = value
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end
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function Queue.contains(queue, value)
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for i=queue.first,queue.last do
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if queue[i] == value then
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return true
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end
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end
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return false
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end
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function Queue.is_empty(queue)
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return queue.first > queue.last
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end
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@ -34,6 +43,17 @@ end
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-------------------------------------------------------------------------------
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-- These really should be in a utilities file, but Lua is being stupid and preventing access to it (and minetest is also being stupid, as we can't modularise our code the way you ought to be able to - or at least the documentation on dofile() is so poor I've no idea at this point)
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local function vector2string(v)
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return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
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end
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local clock = os.clock
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function sleep(n) -- seconds
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local t0 = clock()
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while clock() - t0 <= n do end
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end
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function worldedit.floodfill(start_pos, radius, replace_node)
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-- Calculate the area we want to modify
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@ -42,8 +62,8 @@ function worldedit.floodfill(start_pos, radius, replace_node)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2) -- Just in case
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minetest.log("action", "radius: " .. radius)
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minetest.log("action", "pos1: (" .. pos1.x .. ", " .. pos1.y .. ", " .. pos1.z .. ")")
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minetest.log("action", "pos2: (" .. pos2.x .. ", " .. pos2.y .. ", " .. pos2.z .. ")")
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minetest.log("action", "pos1: " .. vector2string(pos1))
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minetest.log("action", "pos2: " .. vector2string(pos2))
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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@ -73,21 +93,33 @@ function worldedit.floodfill(start_pos, radius, replace_node)
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-- Check all the nearby nodes
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-- We don't need to go upwards here, since we're filling in lake-style
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if data[cur + 1] == search_id then -- +X
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Queue.enqueue(remaining_nodes, cur + 1)
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local xplus = cur + 1 -- +X
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if data[xplus] == search_id and not Queue.contains(remaining_nodes, xplus) then
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-- minetest.log("action", "[floodfill] [+X] index " .. xplus .. " is a " .. data[xplus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, xplus)
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end
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if data[cur - 1] == search_id then -- -X
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Queue.enqueue(remaining_nodes, cur - 1)
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local xminus = cur - 1 -- -X
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if data[xminus] == search_id and not Queue.contains(remaining_nodes, xminus) then
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-- minetest.log("action", "[floodfill] [-X] index " .. xminus .. " is a " .. data[xminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, xminus)
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end
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if data[cur + area.zstride] == search_id then -- +Z
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Queue.enqueue(remaining_nodes, cur + area.zstride)
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local zplus = cur + area.zstride -- +Z
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if data[zplus] == search_id and not Queue.contains(remaining_nodes, zplus) then
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-- minetest.log("action", "[floodfill] [+Z] index " .. zplus .. " is a " .. data[zplus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, zplus)
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end
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if data[cur - area.zstride] == search_id then -- -Z
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Queue.enqueue(remaining_nodes, cur - area.zstride)
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local zminus = cur - area.zstride -- -Z
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if data[zminus] == search_id and not Queue.contains(remaining_nodes, zminus) then
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-- minetest.log("action", "[floodfill] [-Z] index " .. zminus .. " is a " .. data[zminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, zminus)
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end
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if data[cur - area.ystride] == search_id then -- -Y
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Queue.enqueue(remaining_nodes, cur - area.ystride)
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local yminus = cur - area.ystride -- -Y
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if data[yminus] == search_id and not Queue.contains(remaining_nodes, yminus) then
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-- minetest.log("action", "[floodfill] [-Y] index " .. yminus .. " is a " .. data[yminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, yminus)
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end
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count = count + 1
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end
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-- Save the modified nodes back to disk & return
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