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floodfill,line: add proper comments
All @module declarations must go!
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@ -3,9 +3,10 @@ local Vector3 = wea_c.Vector3
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--- Flood-fill command for complex lakes etc.
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--- Flood-fill command for complex lakes etc.
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-- @module worldeditadditions.floodfill
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-- @param start_pos Vector3 The position to start floodfilling from.
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-- @param radius number The maximum radius to limit the floodfill operation too.
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-- @param replace_node string The (normalised) name of the node to replace with when floodfilling.
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-- @returns number The number of nodes replaced.
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function worldeditadditions.floodfill(start_pos, radius, replace_node)
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function worldeditadditions.floodfill(start_pos, radius, replace_node)
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start_pos = Vector3.clone(start_pos)
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start_pos = Vector3.clone(start_pos)
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@ -1,8 +1,6 @@
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local wea_c = worldeditadditions_core
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local Vector3 = wea_c.Vector3
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--- Counts the nodes in a given area.
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-- @module worldeditadditions.count
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-- ██ ██ ███ ██ ███████
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-- ██ ██ ███ ██ ███████
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-- ██ ██ ████ ██ ██
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-- ██ ██ ████ ██ ██
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@ -10,7 +8,13 @@ local Vector3 = wea_c.Vector3
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-- ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ████ ███████
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-- ███████ ██ ██ ████ ███████
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--- Counts the nodes in a given area.
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-- @param pos1 Vector3 The position to start drawing the line from.
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-- @param pos2 Vector3 The position to draw the line to.
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-- @param thickness number The thickness of the line to draw.
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-- @param node_name string The (normalised) name of the node to draw the line with.
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-- @returns bool,{replaced=number} 1. A bool indicating whether the operation was successful or not.
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-- 2. A table containing statistics. At present the only key in this table is `replaced`, which indicates the number of nodes replaced when drawing the line.
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function worldeditadditions.line(pos1, pos2, thickness, node_name)
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function worldeditadditions.line(pos1, pos2, thickness, node_name)
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local pos1_sorted, pos2_sorted = Vector3.sort(pos1, pos2)
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local pos1_sorted, pos2_sorted = Vector3.sort(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- pos2 will always have the highest co-ordinates now
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