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@ -4,11 +4,10 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ████ ██ ██ ██ ██ ███████ ███████
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--- Entities and functions to manage them.
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-- @namespace worldeditadditions_core.entities
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local wea_c = worldeditadditions_core
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--- Entities and functions to manage them.
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-- @namespace worldeditadditions_core.entities
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return {
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pos_marker = dofile(wea_c.modpath.."/core/entities/pos_marker.lua"),
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pos_marker_wall = dofile(wea_c.modpath.."/core/entities/pos_marker_wall.lua")
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@ -1,7 +1,8 @@
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local wea_c = worldeditadditions_core
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local EventEmitter = worldeditadditions_core.EventEmitter
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---
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-- @module worldeditadditions_core.entities.pos_marker_wall
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local anchor
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local function make_id()
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@ -2,6 +2,8 @@ local wea_c = worldeditadditions_core
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local EventEmitter = worldeditadditions_core.EventEmitter
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions_core.entities.pos_marker_wall
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local anchor
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local entity_wall_size = 10
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@ -1,3 +1,5 @@
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---
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-- @module worldeditadditions_core
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--- Fetches the definition of a WorldEditAdditions or WorldEdit command
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@ -1,6 +1,14 @@
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local wea_c = worldeditadditions_core
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---
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-- @module worldeditadditions_core
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--- Register an alias of an existing worldeditadditions/worldedit command.
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-- @param cmdname_target string The target name for the alias
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-- @param cmdname_source string The source name of the command to alias the target to.
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-- @param override=false bool Whether to override the target command name if it exists. Defaults to false, which results in an error being thrown if the target command name already exists.
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-- @returns bool Whether the override operation was successful or not.
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local function register_alias(cmdname_target, cmdname_source, override)
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if override == nil then override = false end
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@ -34,6 +42,8 @@ local function register_alias(cmdname_target, cmdname_source, override)
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if minetest.global_exists("worldedit") then
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worldedit.registered_commands[cmdname_target] = worldedit.registered_commands[cmdname_source]
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end
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return true
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end
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@ -4,7 +4,8 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
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-- WorldEditAdditions chat command registration
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--- WorldEditAdditions chat command registration
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-- @module worldeditadditions_core
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local wea_c = worldeditadditions_core
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local run_command = dofile(wea_c.modpath.."/core/run_command.lua")
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@ -12,6 +13,7 @@ local function log_error(cmdname, error_message)
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minetest.log("error", "register_command("..cmdname..") error: "..error_message)
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end
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--- TODO: Document this function
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local function register_command(cmdname, options)
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---
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@ -1,3 +1,6 @@
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---
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-- @module worldeditadditions_core
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-- WARNING: safe_region MUST NOT be imported more than once, as it defines chat commands. If you want to import it again elsewhere, check first that multiple dofile() calls don't execute a file more than once.
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local wea_c = worldeditadditions_core
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local safe_region = dofile(wea_c.modpath.."/core/safe_region.lua")
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@ -13,6 +16,11 @@ local function run_command_stage2(player_name, func, parse_result)
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end
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end
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--- Runs a command with the given name and options for the given player.
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-- @param cmdname string The name of the command to run.
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-- @param options table The table of options associated with the command. See worldeditadditions_core.register_command for more information.
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-- @param player_name string The name of the player to execute the command for.
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-- @param paramtext string The unparsed argument string to pass to the command when executing it.
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local function run_command(cmdname, options, player_name, paramtext)
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if options.require_pos > 0 and not worldedit.pos1[player_name] and not wea_c.pos.get1(player_name) then
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worldedit.player_notify(player_name, "Error: pos1 must be selected to use this command.")
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@ -5,6 +5,8 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ███████ ██ ██ ███████ ██████ ██ ██████ ██ ████
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---
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-- @module worldeditadditions_core
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local worldedit_command_y, worldedit_command_n
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if minetest.global_exists("worldedit") then
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@ -18,9 +20,11 @@ end
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local pending_calls = {}
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--- Captures the given function in the safe_region subsystem for later execution.
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-- CAUTION: This command is not available for general use.
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-- @internal
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-- @param player_name string The name of the player.
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-- @param cmdname string The name of the command being executed.
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-- @param func function The function to execute later. Will be passed NO ARGUMENTS should it ever get executed in the future (this is not guaranteed).
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-- @param func function The function to execute later. Will be passed NO ARGUMENTS should it ever get executed in the future (though its future execution is not guaranteed).
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-- @returns nil
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local function safe_region(player_name, cmdname, func)
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pending_calls[player_name] = {
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@ -1,3 +1,7 @@
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---
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-- @module worldeditadditions_core.parse
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--- Parses a chance value, and returns the 1-in-N value thereof.
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-- @param str string The string to parse.
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@ -11,6 +11,8 @@ local uak_parse = dofile(wea_c.modpath.."/utils/parse/axes_parser.lua")
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-- Old axis parsing functions
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local axes = dofile(wea_c.modpath.."/utils/parse/axes.lua")
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--- Functions for parsing things.
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-- @namespace worldeditadditions_core.parse
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wea_c.parse = {
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direction_keyword = uak_parse.keyword,
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directions = uak_parse.keytable,
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@ -1,6 +1,9 @@
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---@diagnostic disable: cast-local-type
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local wea_c = worldeditadditions_core
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---
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-- @module worldeditadditions_core.parse
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--- Parses a map of key-value pairs into a table.
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-- For example, "count 25000 speed 0.8 rate_erosion 0.006 doawesome true" would be parsed into
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-- the following table: { count = 25000, speed = 0.8, rate_erosion = 0.006, doawesome = true }.
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@ -1,3 +1,6 @@
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---
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-- @module worldeditadditions_core.parse
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--- Makes a seed from a string.
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-- If the input is a number, it is returned as-is.
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-- If the input is a string and can be converted to a number with tonumber(),
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local wea_c = worldeditadditions_core
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--- Uncomment these 2 lines to run in standalone mode
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--= Uncomment these 2 lines to run in standalone mode
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-- worldeditadditions = { parse = { } }
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-- function wea_c.trim(str) return (str:gsub("^%s*(.-)%s*$", "%1")) end
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---
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-- @module worldeditadditions_core.parse
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--- The main tokeniser. Splits the input string up into space separated tokens, except when said spaces are inside { curly braces }.
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-- Note that the outermost set of curly braces are stripped.
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local wea_c = worldeditadditions_core
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---
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-- @module worldeditadditions_core.parse
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--- Parses a list of strings as a list of weighted nodes - e.g. like in
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-- the //mix command. Example: "dirt 5 stone sand 2".
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-- @param parts string[] The list of strings to parse (try worldeditadditions_core.split)
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