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Update corner_set.lua
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@ -23,25 +23,3 @@ function worldeditadditions.corner_set(pos1,pos2,node)
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return true, counts.replaced
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return true, counts.replaced
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end
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end
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-- function worldeditadditions.corner_set(pos1,pos2,node)
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-- local node_id_replace = minetest.get_content_id(node)
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--
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-- -- Fetch the nodes in the specified area
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-- local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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-- local data = manip:get_data()
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--
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-- -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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-- local counts = { replaced = 0 }
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-- for k,z in pairs({pos1.z,pos2.z}) do
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-- for k,y in pairs({pos1.y,pos2.y}) do
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-- for k,x in pairs({pos1.x,pos2.x}) do
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-- data[area:index(x, y, z)] = node_id_replace
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-- counts.replaced = counts.replaced + 1
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-- end
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-- end
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-- end
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-- -- Save the modified nodes back to disk & return
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-- worldedit.manip_helpers.finish(manip, data)
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--
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-- return true, counts.replaced
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-- end
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