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Fix typo worldeditadditions_core/init.lua
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
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@ -10,7 +10,7 @@ local we_c = worldeditadditions_core
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we_c.modpath = minetest.get_modpath("worldeditadditions_core")
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-- Initialze WorldEdit stuff if the WorldEdit mod is not present
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-- Initialise WorldEdit stuff if the WorldEdit mod is not present
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if not minetest.get_modpath("worldedit") then
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dofile(we_c.modpath.."/worldedit/init.lua")
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end
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