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renamed axes.lua to player.lua
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@ -31,7 +31,7 @@ dofile(wea.modpath.."/utils/nodes.lua")
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dofile(wea.modpath.."/utils/node_identification.lua")
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dofile(wea.modpath.."/utils/terrain.lua")
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dofile(wea.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(wea.modpath.."/utils/axes.lua")
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dofile(wea.modpath.."/utils/player.lua") -- Player info functions
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dofile(wea.modpath.."/lib/compat/saplingnames.lua")
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@ -1,8 +1,14 @@
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-- Returns the player's position (at leg level).
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-- @param name string The name of the player to return facing direction of.
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-- @return Returns position.
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function worldeditadditions.player_vector(name)
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return minetest.get_player_by_name(name):get_pos()
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end
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-- Returns the player's facing direction on the horizontal axes only.
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-- @param name string The name of the player to return facing direction of.
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-- @return Returns axis name and sign multiplier.
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function worldeditadditions.player_axis2d(name)
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-- minetest.get_player_by_name("singleplayer"):
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-- minetest.get_player_by_name("singleplayer"):
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local dir = minetest.get_player_by_name(name):get_look_dir()
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local x, z= math.abs(dir.x), math.abs(dir.z)
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if x > z then return "x", dir.x > 0 and 1 or -1
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