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Fix gaps in hollow torus
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@ -4,7 +4,7 @@
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function worldedit.torus(position, major_radius, minor_radius, target_node, hollow)
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-- position = { x, y, z }
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local total_radius = major_radius + minor_radius
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local inner_minor_radius = minor_radius - 1.75
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local inner_minor_radius = minor_radius - 2
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local major_radius_sq = major_radius*major_radius
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local minor_radius_sq = minor_radius*minor_radius
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local inner_minor_radius_sq = inner_minor_radius*inner_minor_radius
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