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Bugfix: don't error out on //flora → //bonemeal alias if bonemeal mod isn't installed
Also add worldeditadditions_core.command_exists to check both WEA and WEW for whether a command exists or not
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@ -11,6 +11,9 @@ Note to self: See the bottom of this file for the release template text.
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- Added [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply), a generalisation of [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) that works with a defined list of nodes. Check out [the reference](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply) - it has some cool tricks to it! (thanks for suggesting, @kliv91 from the Discord server!)
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- Added [`//ngroups`](https://worldeditadditions.mooncarrot.space/Reference/#ngroups), which lists the groups that a given node is a member of. Useful when paired with [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply)!
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### Bugfixes and changes
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- Don't warn on failed registration of `//flora` → [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal) if the `bonemeal` mod isn't installed (e.g. in MineClone2) - thanks @VorTechnix in #106
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## v1.14.5: The multipoint update, hotfix 5 (1st August 2023)
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- Fix a bug where creative players in survival couldn't punch out position markers
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@ -7,7 +7,10 @@ wea_c.register_alias("conv", "convolve")
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wea_c.register_alias("naturalise", "layers")
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wea_c.register_alias("naturalize", "layers")
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wea_c.register_alias("flora", "bonemeal")
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if wea_c.command_exists("/bonemeal") then
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-- No need to log here, since we notify the server admin in the server logs in the dofile() for the main //bonemeal command
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wea_c.register_alias("flora", "bonemeal")
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end
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-- Measure Tools
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wea_c.register_alias("mcount", "count")
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23
worldeditadditions_core/core/command_exists.lua
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23
worldeditadditions_core/core/command_exists.lua
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@ -0,0 +1,23 @@
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--- WorldEditAdditions chat command registration
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-- @namespace worldeditadditions_core
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local wea_c = worldeditadditions_core
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--- Returns whether a WorldEditAdditions (or WorldEdit) command exists with the given name.
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-- Note that this does NOT check for general Minetest chat commands - only commands registered through WorldEditAdditions or WorldEdit, if WorldEdit is currently loaded - the eventual plan is to make it an optional dependency.
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-- @param cmdname string The name of the command to check for. Remember to remove the first forward slash! In other words if you would normally type `//layers` in-game, then you'd call `worldeditadditions.command_exists("/layers")`.
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-- @param only_wea bool If true, then only check for WorldEditAdditions commands and not commands from related compatible mods such as WorldEdit.
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-- @returns bool Whether a WorldEdit/WorldEditAdditions command exists with the given name.
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local function command_exists(cmdname, only_wea)
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if only_wea == nil then only_wea = false end
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if wea_c.registered_commands[cmdname] ~= nil then
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return true
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end
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if only_wea == true then return false end
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if worldedit.registered_commands[cmdname] ~= nil then
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return true
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end
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return false
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end
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return command_exists
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@ -5,7 +5,7 @@
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-- ██ ██ ███████ ██████ ██ ███████ ██ ███████ ██ ██
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--- WorldEditAdditions chat command registration
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-- @module worldeditadditions_core
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-- @namespace worldeditadditions_core
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local wea_c = worldeditadditions_core
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local run_command = dofile(wea_c.modpath.."/core/run_command.lua")
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@ -61,6 +61,7 @@ wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") -- A
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wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
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wea_c.register_command = dofile(modpath.."/core/register_command.lua")
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wea_c.command_exists = dofile(modpath.."/core/command_exists.lua")
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wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
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wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
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wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
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