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//subdivide: fix a number of other issues
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@ -88,7 +88,7 @@ local function subdivide_step_afterload(state_emerge, state_ours)
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state_ours.times.emerge_last = wea.get_ms_time() - state_ours.times.emerge_last
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table.insert(state_ours.times.emerge, state_ours.times.emerge_last)
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if #state_ours.times.emerge > 25 then
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state_ours.times.emerge = wea.table_get_last(state_ours.times.emerge, 25)
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state_ours.times.emerge = wea.table_get_last(state_ours.times.emerge, 100)
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end
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state_ours.times.emerge_total = state_ours.times.emerge_total + state_ours.times.emerge_last
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@ -107,7 +107,7 @@ local function subdivide_step_afterload(state_emerge, state_ours)
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state_ours.times.step_last = wea.get_ms_time() - state_ours.times.step_start_abs
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table.insert(state_ours.times.steps, state_ours.times.step_last)
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if #state_ours.times.steps > 25 then
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state_ours.times.steps = wea.table_get_last(state_ours.times.steps, 25)
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state_ours.times.steps = wea.table_get_last(state_ours.times.steps, 100)
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end
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state_ours.times.steps_total = state_ours.times.steps_total + state_ours.times.step_last
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state_ours.times.step_start_abs = wea.get_ms_time()
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@ -21,7 +21,6 @@ end
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function worldeditadditions.average(list)
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print("[DEBUG] averaging "..#list.." numbers")
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if #list == 0 then return 0 end
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return worldeditadditions.sum(list) / #list
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end
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@ -33,9 +32,8 @@ function worldeditadditions.get_ms_time()
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end
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function worldeditadditions.eta(existing_times, times_total_count)
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print("[DEBUG] eta got "..#existing_times.." numbers")
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local average = worldeditadditions.average(
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worldeditadditions.table_get_last(existing_times, 25)
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worldeditadditions.table_get_last(existing_times, 100)
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)
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local times_left = times_total_count - #existing_times
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if times_left == 0 then return 0 end
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@ -13,8 +13,8 @@ local function will_trigger_saferegion(name, cmd_name, args)
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if not parse_success then return nil, table.remove(parsed, 1) end
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if not def.nodes_needed then return false end
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local success, result = def.nodes_needed(name, unpack(parsed))
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if not success then return nil, result end
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local result = def.nodes_needed(name, unpack(parsed))
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if not result then return nil, result end
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if result > 10000 then return true end
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return false
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end
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@ -109,7 +109,7 @@ worldedit.register_command("subdivide", {
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worldedit.marker_update(name)
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cmd.func(name, args)
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if will_trigger_saferegion(name, cmd_name, args) then
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minetest.chatcommands["/y"].func()
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minetest.chatcommands["/y"].func(name)
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end
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worldedit.player_notify_unsuppress(name)
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