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turn wea_core into an EventEmitter; emit command execution pipeline events
These are subject to feedback and change - please let me know if they are named sensibly or not!
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@ -8,15 +8,77 @@ local human_size = wea_c.format.human_size
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-- TODO: Reimplement worldedit.player_notify(player_name, msg_text)
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local function run_command_stage2(player_name, func, parse_result)
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--- Actually runs the command in question.
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-- Unfortunately needed to keep the codebase clena because Lua sucks.
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-- @internal
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-- @param player_name string The name of the player executing the function.
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-- @param func function The function to execute.
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-- @param parse_result table The output of the parsing function that was presumably called earlier. Will be unpacked and passed to `func` as arguments.
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-- @param tbl_event table Internal event table used when calling `worldeditadditions_core.emit(event_name, tbl_event)`.
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-- @returns nil
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local function run_command_stage2(player_name, func, parse_result, tbl_event)
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wea_c.emit("pre-execute", tbl_event)
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local success, result_message = func(player_name, wea_c.table.unpack(parse_result))
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if result_message then
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-- TODO: If we were unsuccessfull, then colour the message red
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-- TODO: If we were unsuccessful, then colour the message red
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worldedit.player_notify(player_name, result_message)
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end
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tbl_event.success = success
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tbl_event.result = result_message
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wea_c.emit("post-execute", tbl_event)
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end
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--- Command execution pipeline: before `paramtext` parsing but after validation.
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--
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-- See `worldeditadditions_core.run_command`
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-- @event pre-parse
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-- @format { player_name: string, cmddef: table, paramtext: string }
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--- Command execution pipeline: directly after `paramtext` parsing
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--
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-- See `worldeditadditions_core.run_command`
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-- @event post-parse
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-- @format { player_name: string, cmddef: table, paramtext: string, paramargs: table }
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--- Command execution pipeline: after the `nodesneeded` function is called (if provided).
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--
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-- See `worldeditadditions_core.run_command`
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-- @event post-nodesneeded
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-- @format { player_name: string, cmddef: table, paramtext: string, paramargs: table, potential_changes: number }
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--- Command execution pipeline: directly before the command is invoked.
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--
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-- See `worldeditadditions_core.run_command`
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-- @event pre-execute
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-- @format { player_name: string, cmddef: table, paramtext: string, paramargs: table, potential_changes: number }
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--- Command execution pipeline: after the command is executed.
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--
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-- See `worldeditadditions_core.run_command`
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-- @event post-execute
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-- @format { player_name: string, cmddef: table, paramtext: string, paramargs: table, potential_changes: number, success: boolean, result: any }
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--- Runs a command with the given name and options for the given player.
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-- Emits several events in the process, in the following order:
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-- 1. **`pre-parse`:** Before `paramtext` parsing but after validation.
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-- 2. **`post-parse`:** Directly after `paramtext` parsing
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-- 3. **`post-nodesneeded`:** If a `nodesneeded` function is provided, this executes after the nodesneeded function is called.
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-- 4. **`pre-execute`:** Directly before the command is invoked.
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-- 5. **`post-execute`:** After the command is executed.
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--
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-- Items #4 and #5 here are actually emitted by the private internal function `run_command_stage2`.
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--
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-- The event object passed has the following properties:
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-- - `cmddef` (table): The WEA-registered definition of the command
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-- - `cmdname` (string): The name of the command, sans-forward slashes
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-- - `paramtext` (string): The unparsed `paramtext` the user passed as argument(s) to the command.
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-- - `player_name` (string): The name of the player calling the command.
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-- - `paramargs` (table): The parsed arguments returned by the parsing function. Available in `post-parse` and later.
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-- - `potential_changes` (number): The number of potential nodes that could be changed as a result of running the command. `post-nodesneeded` and later: remember not all commands have an associated `nodesneeded` function.
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-- - `success` (boolean): Whether the command executed successfully or not. Available only in `post-execute`.
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-- - `result` (any): The `result` value returned by the command function. Value depends on the command executed. Available only in `post-execute`.
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-- @param cmdname string The name of the command to run.
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-- @param options table The table of options associated with the command. See worldeditadditions_core.register_command for more information.
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-- @param player_name string The name of the player to execute the command for.
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@ -36,6 +98,15 @@ local function run_command(cmdname, options, player_name, paramtext)
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return false
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end
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local tbl_event = {
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cmddef = options,
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cmdname = cmdname,
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paramtext = paramtext,
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player_name = player_name
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}
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wea_c.emit("pre-parse", tbl_event)
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local parse_result = { options.parse(paramtext) }
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local success = table.remove(parse_result, 1)
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if not success then
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@ -43,8 +114,16 @@ local function run_command(cmdname, options, player_name, paramtext)
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return false
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end
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tbl_event.paramargs = parse_result
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weac.emit("post-parse", tbl_event)
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if options.nodes_needed then
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local potential_changes = options.nodes_needed(player_name, wea_c.table.unpack(parse_result))
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tbl_event.potential_changes = potential_changes
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wea_c.emit("post-nodesneeded", tbl_event)
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if type(potential_changes) ~= "number" then
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worldedit.player_notify(player_name, "Error: The command '"..cmdname.."' returned a "..type(potential_changes).." instead of a number when asked how many nodes might be changed. Abort. This is a bug.")
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return
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@ -59,13 +138,13 @@ local function run_command(cmdname, options, player_name, paramtext)
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elseif potential_changes > limit then
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worldedit.player_notify(player_name, "/"..cmdname.." "..paramtext.." may affect up to "..human_size(potential_changes).." nodes. Type //y to continue, or //n to cancel (see the //saferegion command to control when this message appears).")
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safe_region(player_name, cmdname, function()
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run_command_stage2(player_name, options.func, parse_result)
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run_command_stage2(player_name, options.func, parse_result, tbl_event)
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end)
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else
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run_command_stage2(player_name, options.func, parse_result)
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run_command_stage2(player_name, options.func, parse_result, tbl_event)
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end
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else
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run_command_stage2(player_name, options.func, parse_result)
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run_command_stage2(player_name, options.func, parse_result, tbl_event)
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end
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end
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@ -1,4 +1,5 @@
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--- WorldEditAdditions-Core
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--- WorldEditAdditions core engine
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-- This namespace contains the core command processing engine used by WorldEditAdditions and associated parsing, formatting, and utility functions. It does not contain any of the commands themselves - see the namespace/'mod' simply called 'worldeditadditions' for that.
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-- @namespace worldeditadditions_core
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-- @release 1.14.5
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-- @copyright 2021 Starbeamrainbowlabs and VorTechnix
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@ -8,7 +9,9 @@
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local modpath = minetest.get_modpath("worldeditadditions_core")
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worldeditadditions_core = {
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local EventEmitter = dofile(modpath .. "/utils/EventEmitter.lua")
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worldeditadditions_core = EventEmitter.new({
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version = "1.15-dev",
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modpath = modpath,
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registered_commands = {},
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@ -17,9 +20,9 @@ worldeditadditions_core = {
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safe_region_limits = {},
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-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
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safe_region_limit_default = 100000,
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}
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})
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local wea_c = worldeditadditions_core
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wea_c.EventEmitter = dofile(modpath.."/utils/EventEmitter.lua")
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wea_c.EventEmitter = EventEmitter
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wea_c.Set = dofile(wea_c.modpath.."/utils/set.lua")
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