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wea.calculate_normals: update comment
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@ -49,7 +49,7 @@ end
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-- will have the z and y values swapped.
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-- will have the z and y values swapped.
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-- @param heightmap table A ZERO indexed flat heightmap. See worldeditadditions.make_heightmap().
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-- @param heightmap table A ZERO indexed flat heightmap. See worldeditadditions.make_heightmap().
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-- @param heightmap_size int[] The size of the heightmap in the form [ z, x ]
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-- @param heightmap_size int[] The size of the heightmap in the form [ z, x ]
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-- @return Vector[] The calculated normal map, in the same form as the input heightmap. Each element of the array is a 3D Vector (i.e. { x, y, z }) representing a normal.
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-- @return Vector[] The calculated normal map, in the same form as the input heightmap. Each element of the array is a Vector3 instance representing a normal.
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function worldeditadditions.calculate_normals(heightmap, heightmap_size)
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function worldeditadditions.calculate_normals(heightmap, heightmap_size)
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-- print("heightmap_size: "..heightmap_size.x.."x"..heightmap_size.z)
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-- print("heightmap_size: "..heightmap_size.x.."x"..heightmap_size.z)
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local result = {}
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local result = {}
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