pos_marker_lua: add last_reset to properly clear huge regions

This commit is contained in:
Starbeamrainbowlabs 2023-07-01 01:11:56 +01:00
parent f800d7e3d7
commit 92fd201b42
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GPG Key ID: 1BE5172E637709C2

@ -7,6 +7,8 @@ local anchor
local entity_wall_size = 10
local collision_thickness = 0.2
local last_reset = tostring(wea_c.get_ms_time())
local WEAPositionMarkerWall = {
initial_properties = {
visual = "cube",
@ -28,7 +30,12 @@ local WEAPositionMarkerWall = {
},
on_activate = function(self, staticdata)
-- noop
if staticdata ~= last_reset then
print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
self.object:remove()
else
print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset))
end
end,
on_punch = function(self, _)
anchor.delete(self)
@ -102,8 +109,8 @@ local function create_single(player_name, pos1, pos2, side)
local pos_centre = ((pos2 - pos1) / 2) + pos1
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre)
local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", last_reset)
print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
entity:get_luaentity().player_name = player_name
@ -431,9 +438,14 @@ local function delete(entitylist)
entity:remove()
end
last_reset = tostring(wea_c.get_ms_time())
print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
anchor:emit("delete", {
player_name = player_name
})
end
anchor = EventEmitter.new({