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Update command documentation
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README.md
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README.md
@ -15,7 +15,7 @@ If you can dream of it, it probably belongs here!
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- [`//torus <major_radius> <minor_radius> <node_name>`](#torus-major_radius-minor_radius-node_name)
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- [`//hollowtorus <major_radius> <minor_radius> <node_name>`](#hollowtorus-major_radius-minor_radius-node_name)
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- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
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- [`//maze3d <replace_node> [<seed>]`](#maze3d-replace_node-seed)
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- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
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- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
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- [`//yy`](#yy)
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- [`//nn`](#nn)
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@ -80,9 +80,9 @@ Generates a maze using replace_node as the walls and air as the paths. Uses [an
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Requires the currently selected area to be at least 3x3x3.
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The optional `path_length` and `path_width` arguments require additional explanation. When generating a maze, a multi-headed random walk is performed. When the generator decides to move forwards from a point, it does so `path_length` nodes at a time.
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The optional `path_length` and `path_width` arguments require additional explanation. When generating a maze, a multi-headed random walk is performed. When the generator decides to move forwards from a point, it does so `path_length` nodes at a time. `path_length` defaults to `2`.
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`path_width` is easier to explain. It's basically the number of nodes wide the path generated is.
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`path_width` is easier to explain. It defaults to `1`, and is basically the number of nodes wide the path generated is.
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Note that `path_width` must always be at least 1 less than the `path_height` in order to operate normally.
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@ -90,18 +90,22 @@ The last example below shows how to set the path length and width:
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```
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//maze ice
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//maze stone 1234
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//maze dirt 56789 4 2
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//maze stone 2 1 1234
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//maze dirt 4 2 56789
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```
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### `//maze3d <replace_node> [<seed>]`
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### `//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`
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Same as `//maze`, but adapted for 3d - has all the same properties. Note that currently there's no way to adjust the height of the passageways generated (you'll need to scale the generated maze afterwards).
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Requires the currently selected area to be at least 3x3 on the x and z axes.
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The optional `path_depth` parameter defaults to `1` and allows customisation of the height of the paths generated.
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```
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//maze glass
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//maze bush_leaves 12345
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//maze3d glass
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//maze3d bush_leaves 2 1 1 12345
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//maze3d dirt 4 2 2
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//maze3d stone 6 3 3 54321
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```
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### `//multi <command_a> <command_b> <command_c> .....`
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