mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 17:43:53 +01:00
Add //walls command - fixes #12
This commit is contained in:
parent
32eb0ffc79
commit
952d7a96f8
10
README.md
10
README.md
@ -17,6 +17,7 @@ If you can dream of it, it probably belongs here!
|
||||
- [`//maze <replace_node> [<path_length> [<path_width> [<seed>]]]`](#maze-replace_node-seed)
|
||||
- [`//maze3d <replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]`](#maze3d-replace_node-seed)
|
||||
- [`//bonemeal [<strength> [<chance>]]`](#bonemeal-strength-chance)
|
||||
- [`//walls <replace_node>`](#walls-replace_node)
|
||||
- [`//multi <command_a> <command_b> .....`](#multi-command_a-command_b-command_c-)
|
||||
- [`//y`](#y)
|
||||
- [`//n`](#n)
|
||||
@ -130,6 +131,15 @@ For example, a chance number of 2 would mean a 50% chance that any given eligibl
|
||||
//bonemeal 2 15
|
||||
```
|
||||
|
||||
### `//walls <replace_node>`
|
||||
Creates vertical walls of `<replace_node>` around the inside edges of the defined region.
|
||||
|
||||
```
|
||||
//walls dirt
|
||||
//walls stone
|
||||
//walls goldblock
|
||||
```
|
||||
|
||||
### `//multi <command_a> <command_b> <command_c> .....`
|
||||
Executes multi chat commands in sequence. Intended for _WorldEdit_ commands, but does work with others too. Don't forget a space between commands!
|
||||
|
||||
|
@ -15,4 +15,6 @@ dofile(minetest.get_modpath("worldeditadditions") .. "/torus.lua")
|
||||
dofile(minetest.get_modpath("worldeditadditions") .. "/maze2d.lua")
|
||||
dofile(minetest.get_modpath("worldeditadditions") .. "/maze3d.lua")
|
||||
|
||||
dofile(minetest.get_modpath("worldeditadditions") .. "/walls.lua")
|
||||
|
||||
dofile(minetest.get_modpath("worldeditadditions") .. "/bonemeal.lua")
|
||||
|
37
worldeditadditions/walls.lua
Normal file
37
worldeditadditions/walls.lua
Normal file
@ -0,0 +1,37 @@
|
||||
--- Creates vertical walls on the inside of the defined region.
|
||||
-- @module worldeditadditions.walls
|
||||
|
||||
-- ██ ██ █████ ██ ██ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ █ ██ ███████ ██ ██ ███████
|
||||
-- ██ ███ ██ ██ ██ ██ ██ ██
|
||||
-- ███ ███ ██ ██ ███████ ███████ ███████
|
||||
|
||||
function worldeditadditions.walls(pos1, pos2, node_name)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
||||
-- Fetch the nodes in the specified area
|
||||
local manip, area = worldedit.manip_helpers.init(pos1, pos2)
|
||||
local data = manip:get_data()
|
||||
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
|
||||
-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
|
||||
local count_replaced = 0
|
||||
for z = pos2.z, pos1.z, -1 do
|
||||
for y = pos2.y, pos1.y, -1 do
|
||||
for x = pos2.x, pos1.x, -1 do
|
||||
if x == pos1.x or x == pos2.x or z == pos1.z or z == pos2.z then
|
||||
data[area:index(x, y, z)] = node_id
|
||||
count_replaced = count_replaced + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Save the modified nodes back to disk & return
|
||||
worldedit.manip_helpers.finish(manip, data)
|
||||
|
||||
return true, count_replaced
|
||||
end
|
34
worldeditadditions_commands/commands/walls.lua
Normal file
34
worldeditadditions_commands/commands/walls.lua
Normal file
@ -0,0 +1,34 @@
|
||||
-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
|
||||
worldedit.register_command("walls", {
|
||||
params = "<replace_node>",
|
||||
description = "Creates vertical walls of <replace_node> around the inside edges of the defined region.",
|
||||
privs = { worldedit = true },
|
||||
require_pos = 2,
|
||||
parse = function(params_text)
|
||||
local target_node = worldedit.normalize_nodename(params_text)
|
||||
if not target_node then
|
||||
return false, "Error: Invalid node name"
|
||||
end
|
||||
return true, target_node
|
||||
end,
|
||||
nodes_needed = function(name)
|
||||
-- //overlay only modifies up to 1 node per column in the selected region
|
||||
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
|
||||
|
||||
local pos3 = { x = pos2.x - 2, z = pos2.z - 2, y = pos2.y }
|
||||
|
||||
return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
|
||||
end,
|
||||
func = function(name, target_node)
|
||||
local start_time = os.clock()
|
||||
local success, replaced = worldeditadditions.walls(worldedit.pos1[name], worldedit.pos2[name], target_node)
|
||||
local time_taken = os.clock() - start_time
|
||||
|
||||
minetest.log("action", name .. " used //walls from "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." to "..worldeditadditions.vector.tostring(worldedit.pos1[name])..", replacing " .. replaced .. " nodes in " .. time_taken .. "s")
|
||||
return true, replaced .. " nodes replaced in " .. time_taken .. "s"
|
||||
end
|
||||
})
|
@ -26,6 +26,8 @@ dofile(we_c.modpath.."/commands/ellipsoid.lua")
|
||||
dofile(we_c.modpath.."/commands/torus.lua")
|
||||
dofile(we_c.modpath.."/commands/maze.lua")
|
||||
|
||||
dofile(we_c.modpath.."/commands/walls.lua")
|
||||
|
||||
-- Don't registry the //bonemeal command if the bonemeal mod isn't present
|
||||
if minetest.get_modpath("bonemeal") then
|
||||
dofile(we_c.modpath.."/commands/bonemeal.lua")
|
||||
|
Loading…
Reference in New Issue
Block a user