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//metaball: bugfix
It works!
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@ -9,7 +9,8 @@ local metaballs_ns = {
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remove = playerdata.remove,
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list = playerdata.list,
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list_pretty = playerdata.list_pretty,
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clear = playerdata.clear
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clear = playerdata.clear,
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volume = playerdata.volume
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}
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return metaballs_ns
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@ -74,7 +74,7 @@ local function remove(player_name, index)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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if #metaball_list > index then
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if index > #metaball_list then
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return false, "Error: Requested the removal of metaball "..tostring(index)..", but there are "..tostring(#metaball_list).." metaballs defined."
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end
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@ -95,10 +95,31 @@ local function clear(player_name)
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return #metaball_list
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end
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--- Calculates the total volume that the currently defined metaballs are expected to take up.
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-- @param player_name string The name of the player.
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-- @returns bool,number The total volume that the currently defined metaballs are expected to take up.
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local function volume(player_name)
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local success, metaball_list = list(player_name)
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if not success then return success, metaball_list end
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if #metaball_list == 0 then return 0 end
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local pos1 = metaball_list[1].pos
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local pos2 = pos1
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for i,metaball in ipairs(metaball_list) do
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pos1 = Vector3.min(pos1, metaball.pos - metaball.radius)
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pos2 = Vector3.max(pos2, metaball.pos + metaball.radius)
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end
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return (pos2 - pos1):area()
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end
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return {
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add = add,
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list = list,
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list_pretty = list_pretty,
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remove = remove,
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clear = clear
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clear = clear,
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volume = volume
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}
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@ -48,7 +48,7 @@ local function render(metaballs, replace_node, threshold)
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metaball_sum = metaball_sum + falloff
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end
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if metaball_sum <= threshold then
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if metaball_sum >= threshold then
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data[area:index(x, y, z)] = node_id_replace
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replaced = replaced + 1
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end
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@ -6,8 +6,8 @@ local Vector3 = wea.Vector3
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-- ██ ██ ██ ██ ██ ████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██ ███████
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worldedit.register_command("metaballs", {
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params = "add <radius> | remove <index> | list | render <replace_node> [<threshold=1>] | clear",
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worldedit.register_command("metaball", {
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params = "add <radius> | remove <index> | render <replace_node> [<threshold=1>] | list | clear | volume",
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description = "Defines and creates metaballs. After using the add subcommand to define 1 or more metaballs (uses pos1), the render subcommand can then be used to create the metaballs as nodes.",
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privs = { worldedit = true },
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require_pos = 1,
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@ -32,24 +32,33 @@ worldedit.register_command("metaballs", {
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if subcommand == "create" then subcommand = "render" end
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if subcommand == "add" then
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if #parts < 2 then
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return false, "Error: Not enough arguments."
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end
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local radius = tonumber(parts[2])
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if not radius then
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return false, "Error: Invalid radius '"..parts[1].."'. The radius must be a positive integer."
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return false, "Error: Invalid radius '"..parts[2].."'. The radius must be a positive integer."
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end
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if radius < 1 then
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return false, "Error: The minimum radius size is 1, but you entered "..tostring(radius).."."
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end
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table.insert(subargs, radius)
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elseif subcommand == "remove" then
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if #parts < 2 then
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return false, "Error: Not enough arguments."
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end
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local index = tonumber(parts[2])
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if not index then
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return false, "Error: Invalid index '"..parts[1].."'. The index to remove must be a positive integer."
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return false, "Error: Invalid index '"..parts[2].."'. The index to remove must be a positive integer."
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end
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if index < 1 then
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return false, "Error: The minimum index size is 1, but you entered "..tostring(index).."."
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end
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table.insert(subargs, index)
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elseif subcommand == "render" then
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if #parts < 2 then
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return false, "Error: Not enough arguments."
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end
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local replace_node = worldedit.normalize_nodename(parts[2])
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local threshold = 1
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@ -65,7 +74,7 @@ worldedit.register_command("metaballs", {
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end
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table.insert(subargs, replace_node)
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table.insert(subargs, threshold)
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elseif subcommand ~= "list" and subcommand ~= "clear" then
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elseif subcommand ~= "list" and subcommand ~= "clear" and subcommand ~= "volume" then
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return false, "Error: Unknown subcommand '"..parts[1].."'."
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end
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@ -73,7 +82,7 @@ worldedit.register_command("metaballs", {
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end,
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nodes_needed = function(name, subcommand)
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if subcommand == "render" then
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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return wea.metaballs.volume(name)
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else
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return 0
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end
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@ -81,13 +90,19 @@ worldedit.register_command("metaballs", {
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func = function(name, subcommand, subargs)
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local start_time = wea.get_ms_time()
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local message = ""
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local append_time = true
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local append_time = false
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if subcommand == "list" then
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local success, list = wea.metaballs.list_pretty(name)
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if not success then return success, list end
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message = list
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append_time = false
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elseif subcommand == "volume" then
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local success, metaballs_list = wea.metaballs.list(name)
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if not success then return success, metaballs_list end
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local success2, volume = wea.metaballs.volume(name)
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if not success2 then return success2, volume end
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message = #metaballs_list.." will take up to "..tostring(volume).." nodes of space"
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elseif subcommand == "clear" then
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local success, metaballs_cleared = wea.metaballs.clear(name)
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if not success then return success, metaballs_cleared end
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@ -108,6 +123,7 @@ worldedit.register_command("metaballs", {
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if not success then return success, metaballs_count end
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message = "added metaball at "..pos.." with radius "..tostring(radius).." - "..metaballs_count.." metaballs are now defined"
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append_time = false
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elseif subcommand == "render" then
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local replace_node = subargs[1]
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local threshold = subargs[2]
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@ -123,6 +139,7 @@ worldedit.register_command("metaballs", {
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if not success2 then return success2, nodes_replaced end
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message = nodes_replaced.." nodes replaced using "..tostring(#metaballs).." metaballs"
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append_time = true
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end
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local time_taken = wea.get_ms_time() - start_time
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@ -39,7 +39,7 @@ dofile(we_c.modpath.."/commands/spiral2.lua")
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dofile(we_c.modpath.."/commands/copy.lua")
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dofile(we_c.modpath.."/commands/move.lua")
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dofile(we_c.modpath.."/commands/dome.lua")
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dofile(we_c.modpath.."/commands/metaball.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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dofile(we_c.modpath.."/commands/sculpt.lua")
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