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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-09-12 08:08:30 +02:00
fixed colour offset bug and refactored hex values
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7f2be74580
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@ -68,14 +68,14 @@ end
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local number_colours = {
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local number_colours = {
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"#FF0000",
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"#FF0000",
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"#FF8800",
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"#ff6800",
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"#FFFF00",
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"#FFD700",
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"#88FF00",
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"#CCFF00",
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"#00FF00",
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"#00FF00",
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"#00FF88",
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"#00FFAA",
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"#00FFFF",
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"#00FFFF",
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"#0088FF",
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"#0088FF",
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"#0000FF",
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"#5058FF",
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"#8800ff",
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"#8800ff",
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"#FF00ff",
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"#FF00ff",
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"#FF0088"
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"#FF0088"
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@ -93,7 +93,7 @@ local function set_number(entity, display_number)
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texture_name = texture_name.."^worldeditadditions_r"..number_right..".png"
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texture_name = texture_name.."^worldeditadditions_r"..number_right..".png"
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print("DEBUG:set_number number_left", number_left, "number_right", number_right)
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print("DEBUG:set_number number_left", number_left, "number_right", number_right)
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local colour_id = (display_number % 12) + 1 -- Lua starts from 1, not 0 :-/
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local colour_id = ((display_number - 1) % 12) + 1 -- Lua starts from 1, not 0 :-/
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texture_name = "("..texture_name..")^[colorize:"..number_colours[colour_id]..":255"
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texture_name = "("..texture_name..")^[colorize:"..number_colours[colour_id]..":255"
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end
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end
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if #texture_name > 0 then
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if #texture_name > 0 then
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