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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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pos_marker_manage: listen on the set() event
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@ -14,7 +14,8 @@ local function ensure_player(player_name)
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end
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end
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wea_c.pos:addEventListener("push", function(event)
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local function do_create(event)
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ensure_player(event.player_name)
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local new_entity = wea_c.entities.pos_marker.create(
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@ -23,14 +24,31 @@ wea_c.pos:addEventListener("push", function(event)
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event.i
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)
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position_entities[event.player_name][event.i] = new_entity
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end
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wea_c.pos:addEventListener("push", function(event)
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do_create(event)
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end)
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wea_c.pos:addEventListener("pop", function(event)
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ensure_player(event.player_name)
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print("pos manage: pop", wea_c.inspect(event))
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if not position_entities[event.player_name][event.i] then return end
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wea_c.entities.pos_marker.delete(
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position_entities[event.player_name][event.i]
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)
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position_entities[event.player_name][event.i] = nil
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end)
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wea_c.pos:addEventListener("set", function(event)
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ensure_player(event.player_name)
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-- Delete the old one, if it exists
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-- This is safer than attempting to reuse an entity that might not exist
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if position_entities[event.player_name][event.i] then
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wea_c.entities.pos_marker.delete(
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position_entities[event.player_name][event.i]
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)
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position_entities[event.player_name][event.i] = nil
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end
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do_create(event) -- This works because the event obj for push and set is identical
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end)
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