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//rotate: add comments on what needs doing to wrangle it into shape
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@ -73,6 +73,9 @@ function worldeditadditions.rotate(pos1, pos2, origin, rotlist)
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local manip_src, area_src = worldedit.manip_helpers.init(pos1, pos2)
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local manip_src, area_src = worldedit.manip_helpers.init(pos1, pos2)
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local data_src = manip_src:get_data()
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local data_src = manip_src:get_data()
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-- TODO: grab only an area at this point for dest and a blank target table. Then copy over to the real dest later to ensure consistency. This is important because we are dealing in (potentially) non-cardinal rectangles here
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-- local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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local manip_dest, area_dest = worldedit.manip_helpers.init(pos1_dstvm, pos2_dstvm)
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local manip_dest, area_dest = worldedit.manip_helpers.init(pos1_dstvm, pos2_dstvm)
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local data_dest = manip_dest:get_data()
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local data_dest = manip_dest:get_data()
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-- TODO: Also carry param2 along for the ride
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-- TODO: Also carry param2 along for the ride
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@ -117,6 +117,8 @@ worldeditadditions_core.register_command("rotate+", {
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rotlist
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rotlist
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)
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)
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if not success then return success, stats end
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if not success then return success, stats end
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-- TODO: Adjust the defined area to match the target here? Maybe make this optional somehow given the target may or may nor be axis-aligned
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-------------------------------------------------
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-------------------------------------------------
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local time_taken = wea_c.get_ms_time() - start_time
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local time_taken = wea_c.get_ms_time() - start_time
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