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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 17:43:53 +01:00
Finish initial //ellipsoidapply implementation
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@ -35,3 +35,5 @@ dofile(worldeditadditions.modpath.."/lib/count.lua")
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dofile(worldeditadditions.modpath.."/lib/bonemeal.lua")
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dofile(worldeditadditions.modpath.."/lib/forest.lua")
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dofile(worldeditadditions.modpath.."/lib/ellipsoidapply.lua")
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@ -1,8 +1,14 @@
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-- ███████ ██ ██ ██ ██████ ███████ ███████ █████ ██████ ██████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ███████ ██ ██ ███████ ██████ ██ ██████
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--
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-- █████ ██████ ██████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██████ ██ ████
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-- ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ███████ ██
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--- Similar to cubeapply, except that it takes 2 positions and only keeps an ellipsoid-shaped area defined by the boundaries of the defined region.
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-- Takes a backup copy of the defined region, runs the given function, and then
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@ -10,18 +16,21 @@
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-- @param {Position} pos1 The 1st position defining the region boundary
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.ellipseapply(pos1, pos2, func)
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function worldeditadditions.ellipsoidapply(pos1, pos2, func)
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local time_taken_all = worldeditadditions.get_ms_time()
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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-- pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the specified area
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local manip_before, area_before = worldedit.manip_helpers.init(pos1, pos2)
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local data_before = manip:get_data()
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local data_before = manip_before:get_data()
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local time_taken_fn = worldeditadditions.get_ms_time()
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func()
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time_taken_fn = worldeditadditions.get_ms_time() - time_taken_fn
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local manip_after, area_after = worldedit.manip_helpers.init(pos1, pos2)
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local data_after = manip:get_data()
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local data_after = manip_after:get_data()
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local radius = {
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x = (pos2.x - pos1.x) / 2,
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@ -37,11 +46,16 @@ function worldeditadditions.ellipseapply(pos1, pos2, func)
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for z = pos2.z, pos1.z, -1 do
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for y = pos2.y, pos1.y, -1 do
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for x = pos2.x, pos1.x, -1 do
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local comp_x = (x - e_centre.x) / radius.x
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local comp_y = (y - e_centre.y) / radius.y
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local comp_z = (z - e_centre.z) / radius.z
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local x_comp = (x - e_centre.x) / radius.x
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local y_comp = (y - e_centre.y) / radius.y
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local z_comp = (z - e_centre.z) / radius.z
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-- TODO finish this
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local distance_mult = x_comp*x_comp + y_comp*y_comp + z_comp*z_comp
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-- Roll everything that's outside the ellipse back
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if distance_mult > 1 then
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data_after[area_after:index(x, y, z)] = data_before[area_before:index(x, y, z)]
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end
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end
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end
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end
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@ -50,4 +64,7 @@ function worldeditadditions.ellipseapply(pos1, pos2, func)
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-- No need to save - this function doesn't actually change anything
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worldedit.manip_helpers.finish(manip_after, data_after)
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time_taken_all = worldeditadditions.get_ms_time() - time_taken_all
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return true, { all = time_taken_all, fn = time_taken_fn }
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end
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@ -95,7 +95,7 @@ worldedit.register_command("maze3d", {
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params = "<replace_node> [<path_length> [<path_width> [<path_depth> [<seed>]]]]",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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requre_pos = 2,
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require_pos = 2,
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parse = function(params_text)
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local values = {parse_params_maze(params_text, true)}
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return unpack(values)
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61
worldeditadditions_commands/commands/meta/ellipsoidapply.lua
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61
worldeditadditions_commands/commands/meta/ellipsoidapply.lua
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@ -0,0 +1,61 @@
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-- ███████ ██ ██ ██ ██████ ███████ ███████ █████ ██████ ██████ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ █████ ███████ ██████ ██████ ██ ████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ███████ ██ ██ ███████ ███████ ██ ██ ██ ██ ███████ ██
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worldedit.register_command("ellipsoidapply", {
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params = "<command_name> <args>",
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description = "Executes the given command (automatically prepending '//'), clipping the result with an ellipse given by the defined region.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if params_text == "" then return false, "Error: No command specified." end
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local cmd_name, args_text = params_text:match("([^%s]+)%s+(.+)")
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if not cmd_name then
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return false, "Error: Invalid syntax."
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end
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print("cmd_name", cmd_name, "args_text", args_text)
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-- Note that we search the worldedit commands here, not the minetest ones
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local cmd_we = worldedit.registered_commands[cmd_name]
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if cmd_we == nil then
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return false, "Error: "..cmd_name.." isn't a valid command."
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end
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print("cmd require_pos", cmd_we.require_pos, "END")
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if cmd_we.require_pos ~= 2 then
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return false, "Error: The command "..cmd_name.." exists, but doesn't take 2 positions and so can't be used with //ellipsoidapply."
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end
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-- Run parsing of target command
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-- Lifted from cubeapply in WorldEdit
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local args_parsed = {cmd_we.parse(args_text)}
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if not table.remove(args_parsed, 1) then
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return false, args_parsed[1]
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end
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return true, cmd_we, args_parsed
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end,
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nodes_needed = function(name)
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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return math.ceil(4/3 * math.pi * (pos2.x - pos1.x)/2 * (pos2.y - pos1.y)/2 * (pos2.z - pos1.z)/2)
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end,
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func = function(name, cmd, args_parsed)
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if not minetest.check_player_privs(name, cmd.privs) then
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return false, "Your privileges are insufficient to execute the command '"..cmd_name.."'."
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end
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local success, stats_time = worldeditadditions.ellipsoidapply(
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worldedit.pos1[name], worldedit.pos2[name],
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function()
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cmd.func(name, unpack(args_parsed))
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end, args
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)
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local time_overhead = worldeditadditions.round((stats_time.fn / stats_time.all) * 100, 3)
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minetest.log("action", name.." used //ellipsoidapply at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name]).." in "..worldeditadditions.human_time(stats_time.all))
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return true, "Complete in "..worldeditadditions.human_time(stats_time.all).." ("..worldeditadditions.human_time(stats_time.fn).." fn, "..time_overhead.."% ellipsoidapply overhead)"
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end
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})
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@ -37,6 +37,7 @@ dofile(we_c.modpath.."/commands/saplingaliases.lua")
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dofile(we_c.modpath.."/commands/meta/multi.lua")
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dofile(we_c.modpath.."/commands/meta/many.lua")
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dofile(we_c.modpath.."/commands/meta/subdivide.lua")
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dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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if minetest.get_modpath("bonemeal") then
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