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Update changelog
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CHANGELOG.md
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CHANGELOG.md
@ -6,15 +6,16 @@ Note to self: See the bottom of this file for the release template text.
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## v1.13: Untitled update (unreleased)
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- Add `//sfactor` (_selection factor_) - Selection Tools by @VorTechnix are finished for now.
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- Add `//mface` (_measure facing_), `//midpos` (_measure middle position_), `//msize` (_measure size_), `//mtrig` (_measure trigonometry_) - Measuring Tools implemented by @VorTechnix.
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- Add `//airapply` for applying commands only to air nodes in the defined region
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- Add `//wcorner` (_wireframe corners_), `//wbox` (_wireframe box_), `//compass` (_wireframe compass_) - Wireframes implemented by @VorTechnix.
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- Add [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) for applying commands only to air nodes in the defined region
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- Add [`//wcorner`](https://worldeditadditions.mooncarrot.space/Reference/#wcorner) (_wireframe corners_), [`//wbox`](https://worldeditadditions.mooncarrot.space/Reference/#wbox) (_wireframe box_), [`//wcompass`](https://worldeditadditions.mooncarrot.space/Reference/#wcompass) (_wireframe compass_) - Wireframes implemented by @VorTechnix.
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- Add `//for` for executing commands while changing their arguments - Implemented by @VorTechnix.
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- Add `//sshift` (_selection shift_) - WorldEdit cuboid manipulator replacements implemented by @VorTechnix.
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- Add `//noise2d` for perturbing terrain with multiple different noise functions
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- Add `//noiseapply2d` for running commands on columns where a noise value is over a threshold
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- Add `//ellipsoid2` which creates an ellipsoid that fills the defined region
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- Add `//spiral2` for creating both square and circular spirals
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- Add `//copy+` for copying a defined region across multiple axes at once
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- Add [`//sshift`](https://worldeditadditions.mooncarrot.space/Reference/#sshift) (_selection shift_) - WorldEdit cuboid manipulator replacements implemented by @VorTechnix.
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- Add [`//noise2d`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d) for perturbing terrain with multiple different noise functions
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- Add [`//noiseapply2d`](https://worldeditadditions.mooncarrot.space/Reference/#noiseapply2d) for running commands on columns where a noise value is over a threshold
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- Add [`//ellipsoid2`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoid2) which creates an ellipsoid that fills the defined region
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- Add [`//spiral2`](https://worldeditadditions.mooncarrot.space/Reference/#spiral2) for creating both square and circular spirals
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- Add [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy) for copying a defined region across multiple axes at once
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- Add [`//sculpt`](https://worldeditadditions.mooncarrot.space/Reference/#sculpt) and [`//sculptlist`](https://worldeditadditions.mooncarrot.space/Reference/#sculptlist) for sculpting terrain using a number of custom brushes.
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- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
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- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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@ -24,7 +25,6 @@ Note to self: See the bottom of this file for the release template text.
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### Bugfixes
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- `//airapply`: Improve error handling, fix safe_region node counter
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- `//floodfill`: Fix crash caused by internal refactoring of the `Queue` data structure
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- `//spop`: Fix wording in displayed message
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- Sapling alias compatibility:
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@ -36,7 +36,7 @@ Note to self: See the bottom of this file for the release template text.
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- Cloud wand: Improve chat message text
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- Fix `bonemeal` mod detection to look for the global `bonemeal`, not whether the `bonemeal` mod name has been loaded
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- `//bonemeal`: Fix argument parsing
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- `//walls`: Prevent crash if not parameters are specified by defaulting to `dirt` as the replace_node
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- `//walls`: Prevent crash if no parameters are specified by defaulting to `dirt` as the replace_node
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- `//maze`, `//maze3d`:
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- Fix generated maze not reaching the very edge of the defined region
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- Fix crash if no arguments are specified
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