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Update CONTRIBUTING.md with template
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@ -16,6 +16,41 @@ Additionally, every command should be implemented in its own file. This helps ke
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Don't forget to update `init.lua` to `dofile()` the new file(s) you create in each submod :-)
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## Chat command template
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```lua
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-- ███ ██ █████ ███ ███ ███████
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-- ████ ██ ██ ██ ████ ████ ██
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-- ██ ██ ██ ███████ ██ ████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ████ ██ ██ ██ ██ ███████
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local wea = worldeditadditions
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worldedit.register_command("{name}", {
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params = "<argument> <argument=default> <option1|option2|...> [<optional_argument> <optional_argument2> ...] | [<optional_argument> [<optional_argument2>]]",
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description = "A **brief** description of what this command does",
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privs = { worldedit = true },
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require_pos = 0, -- Optional | (0|1|2)
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parse = function(params_text)
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-- Do stuff with params_text
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return true, param1, param2
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end,
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nodes_needed = function(name) --Optional
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, param1, param2)
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-- Start a timer
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local start_time = wea.get_ms_time()
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-- Do stuff
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-- Finish timer
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local time_taken = wea.get_ms_time() - start_time
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minetest.log("This is a logged message!")
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return true, "Completed command in " .. wea.format.human_time(time_taken)
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end
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})
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```
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## Guidelines
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When actually implementing stuff, here are a few guidelines that I recommend to summarise everything:
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@ -140,6 +140,8 @@ Contributions are welcome! Please state in your pull request(s) that you release
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Please also make sure that the logic for every new command has it's own file. For example, the logic for `//floodfill` goes in `worldeditadditions/floodfill.lua`, the logic for `//overlay` goes in `worldeditadditions/overlay.lua`, etc.
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For more information check out [CONTRIBUTING.md](CONTRIBUTING.md).
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I, Starbeamrainbowlabs (@sbrl), have the ultimate final say.
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