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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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migrate //floodfill to worldedit.register_command
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@ -1,12 +1,14 @@
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local we_c = worldeditadditions_commands
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-- ██ ███████ ██████ ██████ ██████ ██ ██ ███████ ███████
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worldedit.register_command("floodfill", {
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local function parse_params_floodfill(params_text)
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params = "[<replace_node> [<radius>]]",
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description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20).",
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privs = { worldedit = true },
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require_pos = 1,
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parse = function(params_text)
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if not params_text then params_text = "" end
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if not params_text then params_text = "" end
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)")
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@ -21,44 +23,27 @@ local function parse_params_floodfill(params_text)
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replace_node = worldedit.normalize_nodename(replace_node)
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replace_node = worldedit.normalize_nodename(replace_node)
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return replace_node, radius
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end
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minetest.register_chatcommand("/floodfill", {
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params = "[<replace_node> [<radius>]]",
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description = "Floods all connected nodes of the same type starting at pos1 with <replace_node> (which defaults to `water_source`), in a sphere with a radius of <radius> (which defaults to 20).",
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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local replace_node, radius = parse_params_floodfill(params_text)
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if not replace_node then
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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worldedit.player_notify(name, "Error: Invalid node name.")
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return false
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return false
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end
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end
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if not worldedit.pos1[name] then
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return true, replace_node, radius
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worldedit.player_notify(name, "Error: No pos1 defined.")
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end,
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return false
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nodes_needed = function(name, replace_node, radius)
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end
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-- Volume of a hemisphere
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return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
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end,
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func = function(name, replace_node, radius)
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local start_time = os.clock()
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local start_time = os.clock()
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node)
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local time_taken = os.clock() - start_time
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local time_taken = os.clock() - start_time
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if nodes_replaced == false then
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if nodes_replaced == false then
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worldedit.player_notify(name, "Error: The search node is the same as the replace node.")
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return false, "Error: The search node is the same as the replace node."
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return false
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end
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end
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worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s")
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minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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minetest.log("action", name .. " used //floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s")
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end, function(name, params_text)
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return true, nodes_replaced .. " nodes replaced in " .. time_taken .. "s"
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local replace_node, radius = parse_params_floodfill(params_text)
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if not worldedit.pos1[name] then
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return 0 -- The actual command will send the error message to the client
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end
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end
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-- Volume of a hemisphere
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return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2)
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end)
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})
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})
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@ -1,5 +1,3 @@
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local we_c = worldeditadditions_commands
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-- ████████ ██████ ██████ ██ ██ ███████
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