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Update changelog
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@ -6,6 +6,8 @@ It's about time I started a changelog! This will serve from now on as the master
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- `//maze`: Fix some parts of generated mazes staying solid
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- `//maze`: Fix some parts of generated mazes staying solid
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- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
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- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
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- `//many`: Improve format of progress messages, add ETA
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- `//many`: Improve format of progress messages, add ETA
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- `//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk
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- This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D
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## v1.9: The Nature Update (20th September 2020)
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## v1.9: The Nature Update (20th September 2020)
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