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Commands that modify the terrain now ignore liquids
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@ -9,6 +9,7 @@ Note to self: See the bottom of this file for the release template text.
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- Add `//metaball`, which renders 2 or more [metaballs](https://en.wikipedia.org/wiki/Metaballs) in Minetest
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- Add `//metaball`, which renders 2 or more [metaballs](https://en.wikipedia.org/wiki/Metaballs) in Minetest
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- Migrate from `depends.txt` to `mod.conf`
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- Migrate from `depends.txt` to `mod.conf`
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- `//sculpt`: Fix undefined `default` brush
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- `//sculpt`: Fix undefined `default` brush
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- Commands that modify the terrain now ignore liquids
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## v1.13: The transformational update (2nd January 2022)
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## v1.13: The transformational update (2nd January 2022)
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@ -23,7 +23,7 @@ local function make_heightmap(pos1, pos2, manip, area, data)
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-- Scan each column top to bottom
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-- Scan each column top to bottom
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for y = pos2.y+1, pos1.y, -1 do
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for y = pos2.y+1, pos1.y, -1 do
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local i = area:index(x, y, z)
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local i = area:index(x, y, z)
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if not (wea.is_airlike(data[i]) or wea.is_liquidlike(data[i])) then
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if not (wea.is_airlike(data[i]) and not wea.is_liquidlike(data[i])) then
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-- It's the first non-airlike node in this column
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-- It's the first non-airlike node in this column
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-- Start heightmap values from 1 (i.e. there's at least 1 node in the column)
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-- Start heightmap values from 1 (i.e. there's at least 1 node in the column)
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heightmap[hi] = (y - pos1.y) + 1
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heightmap[hi] = (y - pos1.y) + 1
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