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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 19:13:53 +01:00
Vector3.min, Vector3.max: allow arguments to be numbers
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7c7abf4509
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@ -19,6 +19,24 @@ describe("Vector3.max", function()
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Vector3.max(a, b)
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Vector3.max(a, b)
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)
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)
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end)
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end)
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it("should work with scalar numbers", function()
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local a = Vector3.new(16, 1, 16)
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local b = 2
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assert.are.same(
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Vector3.new(16, 2, 16),
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Vector3.max(a, b)
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)
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end)
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it("should work with scalar numbers both ways around", function()
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local a = Vector3.new(16, 1, 16)
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local b = 2
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assert.are.same(
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Vector3.new(16, 2, 16),
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Vector3.max(b, a)
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)
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end)
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it("should work with negative vectors", function()
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it("should work with negative vectors", function()
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local a = Vector3.new(-9, -16, -25)
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local a = Vector3.new(-9, -16, -25)
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local b = Vector3.new(-3, -6, -2)
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local b = Vector3.new(-3, -6, -2)
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@ -19,6 +19,24 @@ describe("Vector3.min", function()
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Vector3.min(a, b)
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Vector3.min(a, b)
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)
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)
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end)
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end)
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it("should work with scalar numbers", function()
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local a = Vector3.new(16, 1, 16)
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local b = 2
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assert.are.same(
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Vector3.new(2, 1, 2),
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Vector3.min(a, b)
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)
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end)
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it("should work with scalar numbers both ways around", function()
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local a = Vector3.new(16, 1, 16)
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local b = 2
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assert.are.same(
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Vector3.new(2, 1, 2),
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Vector3.min(b, a)
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)
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end)
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it("should work with negative vectors", function()
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it("should work with negative vectors", function()
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local a = Vector3.new(-9, -16, -25)
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local a = Vector3.new(-9, -16, -25)
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local b = Vector3.new(-3, -6, -2)
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local b = Vector3.new(-3, -6, -2)
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@ -317,8 +317,8 @@ end
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--- Returns the mean (average) of 2 positions.
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--- Returns the mean (average) of 2 positions.
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-- In other words, returns the centre of 2 points.
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-- In other words, returns the centre of 2 points.
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-- @param pos1 Vector3 pos1 of the defined region.
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-- @param pos1 Vector3|number pos1 of the defined region.
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-- @param pos2 Vector3 pos2 of the defined region.
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-- @param pos2 Vector3|number pos2 of the defined region.
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-- @param target Vector3 Centre coordinates.
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-- @param target Vector3 Centre coordinates.
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function Vector3.mean(pos1, pos2)
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function Vector3.mean(pos1, pos2)
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return (pos1 + pos2) / 2
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return (pos1 + pos2) / 2
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@ -326,10 +326,16 @@ end
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--- Returns a vector of the min components of 2 vectors.
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--- Returns a vector of the min components of 2 vectors.
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-- @param pos1 Vector3 The first vector to operate on.
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-- @param pos1 Vector3|number The first vector to operate on.
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-- @param pos2 Vector3 The second vector to operate on.
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-- @param pos2 Vector3|number The second vector to operate on.
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-- @return Vector3 The minimum values from the input vectors
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-- @return Vector3 The minimum values from the input vectors
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function Vector3.min(pos1, pos2)
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function Vector3.min(pos1, pos2)
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if type(pos1) == "number" then
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pos1 = Vector3.new(pos1, pos1, pos1)
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end
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if type(pos2) == "number" then
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pos2 = Vector3.new(pos2, pos2, pos2)
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end
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return Vector3.new(
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return Vector3.new(
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math.min(pos1.x, pos2.x),
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math.min(pos1.x, pos2.x),
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math.min(pos1.y, pos2.y),
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math.min(pos1.y, pos2.y),
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@ -342,6 +348,12 @@ end
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-- @param pos2 Vector3 The second vector to operate on.
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-- @param pos2 Vector3 The second vector to operate on.
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-- @return Vector3 The maximum values from the input vectors.
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-- @return Vector3 The maximum values from the input vectors.
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function Vector3.max(pos1, pos2)
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function Vector3.max(pos1, pos2)
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if type(pos1) == "number" then
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pos1 = Vector3.new(pos1, pos1, pos1)
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end
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if type(pos2) == "number" then
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pos2 = Vector3.new(pos2, pos2, pos2)
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end
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return Vector3.new(
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return Vector3.new(
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math.max(pos1.x, pos2.x),
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math.max(pos1.x, pos2.x),
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math.max(pos1.y, pos2.y),
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math.max(pos1.y, pos2.y),
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