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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-08-20 05:24:20 +02:00
Hook in the new marker wall system
it works! now for the other walls.
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1b0001d88e
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@ -11,4 +11,5 @@ local wea_c = worldeditadditions_core
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return {
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return {
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pos_marker = dofile(wea_c.modpath.."/core/entities/pos_marker.lua"),
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pos_marker = dofile(wea_c.modpath.."/core/entities/pos_marker.lua"),
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pos_marker_wall = dofile(wea_c.modpath.."/core/entities/pos_marker_wall.lua")
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}
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}
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@ -38,16 +38,19 @@ local WEAPositionMarkerWall = {
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end
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end
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}
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}
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minetest.register_entity(":worldeditadditions:marker_wall", WEAPositionMarker)
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minetest.register_entity(
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":worldeditadditions:marker_wall",
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WEAPositionMarkerWall
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)
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--- Updates the properties of a single wall to match it's side and size
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--- Updates the properties of a single wall to match it's side and size
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local function single_setup(entity, size, side)
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local function single_setup(entity, size, side)
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local new_props = {
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local new_props = {
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visual_size = {
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visual_size = {
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x = math.min(10, size.x),
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x = math.min(10, math.abs(size.x)+1),
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y = math.min(10, size.y),
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y = math.min(10, math.abs(size.y)+1),
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z = math.min(10, size.z)
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z = math.min(10, math.abs(size.z)+1)
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}
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}
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}
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}
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@ -79,7 +82,9 @@ local function single_setup(entity, size, side)
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cpos1.x, cpos1.y, cpos1.z,
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cpos1.x, cpos1.y, cpos1.z,
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cpos2.x, cpos2.y, cpos2.z
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cpos2.x, cpos2.y, cpos2.z
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}
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}
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print("DEBUG:marker_wall setup_single new_props", wea_c.inspect(new_props))
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entity:set_properties(new_props)
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entity:set_properties(new_props)
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end
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end
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@ -90,8 +95,19 @@ end
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-- @param side string The side that this wall is on. Valid values: x, -x, y, -y, z, -z.
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-- @param side string The side that this wall is on. Valid values: x, -x, y, -y, z, -z.
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-- @returns Entity<WEAPositionMarkerWall>
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-- @returns Entity<WEAPositionMarkerWall>
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local function create_single(player_name, pos1, pos2, side)
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local function create_single(player_name, pos1, pos2, side)
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local pos_centre = pos2 - pos1
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print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side)
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local entity = minetest.add_entity(pos_centre, name)
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local offset = Vector3.new()
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if side == "x" then offset.x = 0.5
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elseif side == "-x" then offset.x = -0.5
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elseif side == "y" then offset.y = 0.5
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elseif side == "-y" then offset.y = -0.5
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elseif side == "z" then offset.z = 0.5
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elseif side == "-z" then offset.z = -0.5 end
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local pos_centre = ((pos2 - pos1) / 2) + pos1 + offset
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local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
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print("DEBUG:marker_wall create_single --> spawned at", pos_centre)
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entity:get_luaentity().player_name = player_name
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entity:get_luaentity().player_name = player_name
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@ -107,6 +123,7 @@ end
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-- @param pos2 Vector3 pos2 of the defined region.
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-- @param pos2 Vector3 pos2 of the defined region.
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-- @returns table<entitylist> A list of all created entities.
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-- @returns table<entitylist> A list of all created entities.
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local function create_wall(player_name, pos1, pos2)
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local function create_wall(player_name, pos1, pos2)
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print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2)
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local pos1s, pos2s = Vector3.sort(pos1, pos2)
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local pos1s, pos2s = Vector3.sort(pos1, pos2)
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local entities = {}
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local entities = {}
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@ -176,6 +193,7 @@ end
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--- Deletes all entities in the given entity list
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--- Deletes all entities in the given entity list
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-- @param entitylist table<entity> A list of wall entities that make up the wall to delete.
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-- @param entitylist table<entity> A list of wall entities that make up the wall to delete.
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local function delete(entitylist)
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local function delete(entitylist)
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print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities")
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local player_name
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local player_name
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for _, entity in ipairs(entitylist) do
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for _, entity in ipairs(entitylist) do
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if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid
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if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid
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@ -183,6 +201,8 @@ local function delete(entitylist)
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if not player_name then
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if not player_name then
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player_name = entity:get_luaentity().player_name
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player_name = entity:get_luaentity().player_name
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end
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end
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entity:remove()
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end
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end
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anchor:emit("delete", {
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anchor:emit("delete", {
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@ -194,3 +214,5 @@ anchor = EventEmitter.new({
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create = create_wall,
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create = create_wall,
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delete = delete
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delete = delete
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})
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})
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return anchor
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72
worldeditadditions_core/core/pos_marker_wall_manage.lua
Normal file
72
worldeditadditions_core/core/pos_marker_wall_manage.lua
Normal file
@ -0,0 +1,72 @@
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local weac = worldeditadditions_core
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local wall_entity_lists = {}
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--- Ensures that a table exists for the given player.
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-- @param player_name string The name of the player to check.
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local function ensure_player(player_name)
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if player_name == nil then
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minetest.log("error", "[wea core:pos_manage:ensure_player] player_name is nil")
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end
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if not wall_entity_lists[player_name] then
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wall_entity_lists[player_name] = {}
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end
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end
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--- Deletes the currently displayed marker wall.
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-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, pop, or clear events on wea_c.pos.
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-- @returns void
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local function do_delete(event)
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if not wall_entity_lists[event.player_name] then return end
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print("DEBUG:marker_wall_manage do_delete --> deleting pre-existing wall with "..tostring(#wall_entity_lists[event.player_name]).." entities")
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if #wall_entity_lists[event.player_name] > 0 then
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weac.entities.pos_marker_wall.delete(wall_entity_lists[event.player_name])
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end
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wall_entity_lists[event.player_name] = nil
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end
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--- Updates the marker wall as appropriate.
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-- @param event EventArgs<wea_c.pos.set> The event args for the set, push, or pop events on wea_c.pos.
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-- @returns void
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local function do_update(event)
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print("DEBUG:marker_wall_manage do_update --> START")
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-- We don't dynamically update, as that'd be too much work.
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-- Instead, we just delete & recreate each time.
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if wall_entity_lists[event.player_name] then
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print("DEBUG:marker_wall_manage do_update --> do_delete")
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do_delete(event)
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end
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local pos1 = weac.pos.get1(event.player_name)
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local pos2 = weac.pos.get2(event.player_name)
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print("DEBUG:marker_wall_manage do_update --> pos1", pos1, "pos2", pos2)
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if not pos1 or not pos2 then return end
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wall_entity_lists[event.player_name] = weac.entities.pos_marker_wall.create(
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event.player_name,
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pos1,
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pos2
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)
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print("DEBUG:marker_wall_manage do_update --> entitylist", weac.inspect(wall_entity_lists[event.player_name]))
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end
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local function needs_update(event)
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if event.i > 2 then
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return false
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end
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return true
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end
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local function handle_event(event)
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if needs_update(event) then do_update(event) end
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end
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weac.pos:addEventListener("set", handle_event)
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weac.pos:addEventListener("pop", handle_event)
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weac.pos:addEventListener("push", handle_event)
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weac.pos:addEventListener("clear", do_delete)
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@ -67,6 +67,7 @@ wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
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wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
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wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
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wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
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wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
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dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities
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dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities
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dofile(modpath.."/core/pos_marker_wall_manage.lua") -- AFTER pos, entities
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-- Initialise WorldEdit stuff if the WorldEdit mod is not present
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-- Initialise WorldEdit stuff if the WorldEdit mod is not present
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if minetest.global_exists("worldedit") then
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if minetest.global_exists("worldedit") then
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