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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-26 15:27:29 +01:00
start working on implementing some kind of system to catch error messages
....it works, but: - We can't capture stack traces like this - It's messy - We need to implement an escape/encodeURIComponent function ourselves from scratch 'cause the one I ripped from Stack Overflow sucks
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@ -8,7 +8,7 @@ local human_size = wea_c.format.human_size
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-- TODO: Reimplement worldedit.player_notify(player_name, msg_text)
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--- Actually runs the command in question.
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--- Actually runs the command in question. [HIDDEN]
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-- Unfortunately needed to keep the codebase clena because Lua sucks.
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-- @internal
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-- @param player_name string The name of the player executing the function.
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@ -34,6 +34,51 @@ local function run_command_stage2(player_name, func, parse_result, tbl_event)
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wea_c:emit("post-execute", tbl_event)
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end
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local function send_error(player_name, cmdname, msg, stack_trace)
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print("DEBUG:HAI SEND_ERROR")
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local msg_compiled = table.concat({
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"[//", cmdname, "] Error: ",
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msg,
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"\n",
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"Please report this by opening an issue on GitHub! Bug report link:\n",
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"https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new?title=",
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wea_c.format.escape(stack_trace:match("^[^\n]+")), -- extract 1st line & escape
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"&body=",
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wea_c.format.escape([[## Describe the bug
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What's the bug? Be clear and detailed but concise in our explanation. Don't forget to include any context, error messages, logs, and screenshots required to understand the issue if applicable.
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## Reproduction steps
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Steps to reproduce the behaviour:
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1. Go to '...'
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2. Click on '....'
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3. Enter this command to '....'
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4. See error
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## System information (please complete the following information)
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- **Operating system and version:** [e.g. iOS]
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- **Minetest version:** [e.g. 5.8.0]
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- **WorldEdit version:**
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- **WorldEditAdditions version:**
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Please add any other additional specific system information here too if you think it would help.
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## Stack trace
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- Command name: ]]),
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wea_c.format.escape(cmdname),
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wea_c.format.escape("```\n"),
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wea_c.format.escape(stack_trace),
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wea_c.format.escape("\n```"),
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"-------------------------------------\n",
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"*** Stack trace ***\n",
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stack_trace,
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"\n",
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"-------------------------------------"
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}, "")
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print("DEBUG:player_notify player_name", player_name, "msg_compiled", msg_compiled)
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worldedit.player_notify(player_name, msg_compiled)
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end
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--- Command execution pipeline: before `paramtext` parsing but after validation.
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--
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-- See `worldeditadditions_core.run_command`
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@ -112,7 +157,22 @@ local function run_command(cmdname, options, player_name, paramtext)
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wea_c:emit("pre-parse", tbl_event)
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local parse_result = { options.parse(paramtext) }
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local parse_result, error_message
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local did_error = false
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xpcall(function()
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parse_result = { options.parse(paramtext)}
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end, function(error_raw)
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did_error = true
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error_message = error_raw
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print("DEBUG:parse_result>>error", error_raw, "stack trace", debug.traceback())
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end)
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if did_error then
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print("DEBUG:parse_result EXIT_DUE_TO_ERROR")
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send_error(player_name, cmdname, "The command crashed when parsing the arguments.", error_message)
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print("DEBUG:parse_result EXIT_DUE_TO_ERROR __final_call__")
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return false
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end -- handling is wrapped with xpcall()
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local success = table.remove(parse_result, 1)
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if not success then
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worldedit.player_notify(player_name, ("[//"..tostring(cmdname).."] "..tostring(parse_result[1])) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)")
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@ -11,14 +11,33 @@ local modpath = minetest.get_modpath("worldeditadditions_core")
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local EventEmitter = dofile(modpath .. "/utils/EventEmitter.lua")
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local directory_separator = "/"
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if package and package.config then
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directory_separator = package.config:sub(1,1)
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end
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worldeditadditions_core = EventEmitter.new({
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version = "1.15-dev",
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--- The directory separator on the current host system
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-- @value string
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dirsep = directory_separator,
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--- The full absolute filepath to the mod worldeditadditions_core
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-- @value
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modpath = modpath,
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--- The full absolute filepath to the data directory WorldEditAdditions can store miscellaneous data in.
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-- @value
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datapath = minetest.get_worldpath() .. directory_separator .."worldeditadditions",
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--- A table containing the definitions for all commands registered in WorldEditAdditions.
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-- Keys are the command name SANS any forward slashes! So //replacemix would be registered as simply replacemix.
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-- @value table<string, table>
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registered_commands = {},
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-- Storage for per-player node limits before safe_region kicks in.
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--- Storage for per-player node limits before safe_region kicks in.
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-- TODO: Persist these to disk.
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-- @value table<string, number>
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safe_region_limits = {},
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-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
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--- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
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-- TODO make this configurable
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-- @value number
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safe_region_limit_default = 100000,
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})
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local wea_c = worldeditadditions_core
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18
worldeditadditions_core/utils/format/escape.lua
Normal file
18
worldeditadditions_core/utils/format/escape.lua
Normal file
@ -0,0 +1,18 @@
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---
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-- @module worldeditadditions_core
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-- decodeURIComponent() implementation
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-- Ref https://stackoverflow.com/a/78225561/1460422
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-- TODO this doesn't work. It replaces \n with %A instead of %0A, though we don't know if that's a problem or not
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-- it also doesn't handle quotes even though we've clearly got them in the Lua pattern
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local function _escape_char(char)
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print("_escape_char char", char, "result", string.format('%%%0X', string.byte(char)))
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return string.format('%%%0X', string.byte(char))
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end
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local function escape(uri)
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return (string.gsub(uri, "[^%a%d%-_%.!~%*'%(%);/%?:@&=%+%$,#]", _escape_char))
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end
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return escape
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@ -8,5 +8,6 @@ wea_c.format = {
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node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua"),
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make_ascii_table = dofile(wea_c.modpath.."/utils/format/make_ascii_table.lua"),
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map = dofile(wea_c.modpath.."/utils/format/map.lua"),
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escape = dofile(wea_c.modpath.."/utils/format/escape.lua")
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}
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@ -4,10 +4,10 @@ local wea_c = worldeditadditions_core
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wea_c.settings = {}
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-- Initialize wea world folder if not already existing
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local path = minetest.get_worldpath() .. "/worldeditadditions"
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local path = minetest.get_worldpath() .. wea_c.dirsep .. "worldeditadditions"
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minetest.mkdir(path)
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--- A wrapper to simultaniously handle global and world settings.
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--- A wrapper to simultaneously handle global and world settings.
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-- @namespace worldeditadditions_core.setting_handler
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local setting_handler = {}
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@ -62,7 +62,7 @@ end
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-- @param plain boolean If true (or truthy), pattern is interpreted as a
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-- plain string, not a Lua pattern
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-- @returns table A sequence table containing the substrings
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local function split(str,dlm,plain)
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local function split(str, dlm, plain)
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if not dlm then dlm = "%s+" end
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local pos, ret = 0, {}
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local ins, i = str:find(dlm,pos,plain)
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