start working on implementing some kind of system to catch error messages

....it works, but:
- We can't capture stack traces like this
- It's messy
- We need to implement an escape/encodeURIComponent function ourselves from scratch 'cause the one I ripped from Stack Overflow sucks
This commit is contained in:
Starbeamrainbowlabs 2024-10-12 01:04:27 +01:00
parent 30e154944d
commit cd22c710b2
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GPG Key ID: 1BE5172E637709C2
6 changed files with 105 additions and 7 deletions

@ -8,7 +8,7 @@ local human_size = wea_c.format.human_size
-- TODO: Reimplement worldedit.player_notify(player_name, msg_text)
--- Actually runs the command in question.
--- Actually runs the command in question. [HIDDEN]
-- Unfortunately needed to keep the codebase clena because Lua sucks.
-- @internal
-- @param player_name string The name of the player executing the function.
@ -34,6 +34,51 @@ local function run_command_stage2(player_name, func, parse_result, tbl_event)
wea_c:emit("post-execute", tbl_event)
end
local function send_error(player_name, cmdname, msg, stack_trace)
print("DEBUG:HAI SEND_ERROR")
local msg_compiled = table.concat({
"[//", cmdname, "] Error: ",
msg,
"\n",
"Please report this by opening an issue on GitHub! Bug report link:\n",
"https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new?title=",
wea_c.format.escape(stack_trace:match("^[^\n]+")), -- extract 1st line & escape
"&body=",
wea_c.format.escape([[## Describe the bug
What's the bug? Be clear and detailed but concise in our explanation. Don't forget to include any context, error messages, logs, and screenshots required to understand the issue if applicable.
## Reproduction steps
Steps to reproduce the behaviour:
1. Go to '...'
2. Click on '....'
3. Enter this command to '....'
4. See error
## System information (please complete the following information)
- **Operating system and version:** [e.g. iOS]
- **Minetest version:** [e.g. 5.8.0]
- **WorldEdit version:**
- **WorldEditAdditions version:**
Please add any other additional specific system information here too if you think it would help.
## Stack trace
- Command name: ]]),
wea_c.format.escape(cmdname),
wea_c.format.escape("```\n"),
wea_c.format.escape(stack_trace),
wea_c.format.escape("\n```"),
"-------------------------------------\n",
"*** Stack trace ***\n",
stack_trace,
"\n",
"-------------------------------------"
}, "")
print("DEBUG:player_notify player_name", player_name, "msg_compiled", msg_compiled)
worldedit.player_notify(player_name, msg_compiled)
end
--- Command execution pipeline: before `paramtext` parsing but after validation.
--
-- See `worldeditadditions_core.run_command`
@ -112,7 +157,22 @@ local function run_command(cmdname, options, player_name, paramtext)
wea_c:emit("pre-parse", tbl_event)
local parse_result = { options.parse(paramtext) }
local parse_result, error_message
local did_error = false
xpcall(function()
parse_result = { options.parse(paramtext)}
end, function(error_raw)
did_error = true
error_message = error_raw
print("DEBUG:parse_result>>error", error_raw, "stack trace", debug.traceback())
end)
if did_error then
print("DEBUG:parse_result EXIT_DUE_TO_ERROR")
send_error(player_name, cmdname, "The command crashed when parsing the arguments.", error_message)
print("DEBUG:parse_result EXIT_DUE_TO_ERROR __final_call__")
return false
end -- handling is wrapped with xpcall()
local success = table.remove(parse_result, 1)
if not success then
worldedit.player_notify(player_name, ("[//"..tostring(cmdname).."] "..tostring(parse_result[1])) or "Invalid usage (no further error message was provided by the command. This is probably a bug.)")

@ -11,14 +11,33 @@ local modpath = minetest.get_modpath("worldeditadditions_core")
local EventEmitter = dofile(modpath .. "/utils/EventEmitter.lua")
local directory_separator = "/"
if package and package.config then
directory_separator = package.config:sub(1,1)
end
worldeditadditions_core = EventEmitter.new({
version = "1.15-dev",
--- The directory separator on the current host system
-- @value string
dirsep = directory_separator,
--- The full absolute filepath to the mod worldeditadditions_core
-- @value
modpath = modpath,
--- The full absolute filepath to the data directory WorldEditAdditions can store miscellaneous data in.
-- @value
datapath = minetest.get_worldpath() .. directory_separator .."worldeditadditions",
--- A table containing the definitions for all commands registered in WorldEditAdditions.
-- Keys are the command name SANS any forward slashes! So //replacemix would be registered as simply replacemix.
-- @value table<string, table>
registered_commands = {},
-- Storage for per-player node limits before safe_region kicks in.
--- Storage for per-player node limits before safe_region kicks in.
-- TODO: Persist these to disk.
-- @value table<string, number>
safe_region_limits = {},
-- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
--- The default limit for new players on the number of potential nodes changed before safe_region kicks in.
-- TODO make this configurable
-- @value number
safe_region_limit_default = 100000,
})
local wea_c = worldeditadditions_core

@ -0,0 +1,18 @@
---
-- @module worldeditadditions_core
-- decodeURIComponent() implementation
-- Ref https://stackoverflow.com/a/78225561/1460422
-- TODO this doesn't work. It replaces \n with %A instead of %0A, though we don't know if that's a problem or not
-- it also doesn't handle quotes even though we've clearly got them in the Lua pattern
local function _escape_char(char)
print("_escape_char char", char, "result", string.format('%%%0X', string.byte(char)))
return string.format('%%%0X', string.byte(char))
end
local function escape(uri)
return (string.gsub(uri, "[^%a%d%-_%.!~%*'%(%);/%?:@&=%+%$,#]", _escape_char))
end
return escape

@ -8,5 +8,6 @@ wea_c.format = {
node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua"),
make_ascii_table = dofile(wea_c.modpath.."/utils/format/make_ascii_table.lua"),
map = dofile(wea_c.modpath.."/utils/format/map.lua"),
escape = dofile(wea_c.modpath.."/utils/format/escape.lua")
}

@ -4,10 +4,10 @@ local wea_c = worldeditadditions_core
wea_c.settings = {}
-- Initialize wea world folder if not already existing
local path = minetest.get_worldpath() .. "/worldeditadditions"
local path = minetest.get_worldpath() .. wea_c.dirsep .. "worldeditadditions"
minetest.mkdir(path)
--- A wrapper to simultaniously handle global and world settings.
--- A wrapper to simultaneously handle global and world settings.
-- @namespace worldeditadditions_core.setting_handler
local setting_handler = {}

@ -62,7 +62,7 @@ end
-- @param plain boolean If true (or truthy), pattern is interpreted as a
-- plain string, not a Lua pattern
-- @returns table A sequence table containing the substrings
local function split(str,dlm,plain)
local function split(str, dlm, plain)
if not dlm then dlm = "%s+" end
local pos, ret = 0, {}
local ins, i = str:find(dlm,pos,plain)