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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-03 20:43:50 +01:00
worldeditadditions: add core @module defs, correct comment formatting errors
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@ -1,6 +1,9 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- █████ ██ ██████
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-- ██ ██ ██ ██ ██
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-- ███████ ██ ██████
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@ -16,9 +19,9 @@ local Vector3 = wea_c.Vector3
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--- Like ellipsoidapply, but only keeps changes that replace airlike nodes, and discards any other changes made.
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-- Takes a backup copy of the defined region, runs the given function, and then
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-- restores the bits around the edge that aren't inside the largest ellipsoid that will fit inside the defined region.
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-- @param {Position} pos1 The 1st position defining the region boundary
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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-- @param pos1 Position The 1st position defining the region boundary
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-- @param pos2 Position The 2nd positioon defining the region boundary
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-- @param func function The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.airapply(pos1, pos2, func)
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local time_taken_all = wea_c.get_ms_time()
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pos1, pos2 = Vector3.sort(pos1, pos2)
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@ -1,10 +1,13 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Bonemeal command.
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-- Applies bonemeal to all nodes with an air bloc above then.
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-- @param strength The strength to apply - see bonemeal:on_use
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-- @param chance Positive integer that represents the chance bonemealing will occur
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-- @param strength number The strength to apply - see bonemeal:on_use
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-- @param chance number Positive integer that represents the chance bonemealing will occur
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-- @returns bool,number,number 1. Whether the command succeeded or not.
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-- 2. The number of nodes actually bonemealed
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-- 3. The number of possible candidates we could have bonemealed
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@ -1,6 +1,9 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██
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@ -1,6 +1,9 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ██████ ██ ██ ███ ██ ████████
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-- ██ ██ ██ ██ ██ ████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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@ -1,6 +1,9 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ██████ ███ ███ ███████
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-- ██ ██ ██ ██ ████ ████ ██
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-- ██ ██ ██ ██ ██ ████ ██ █████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██ ██ ██ ██████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ █████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██ ██ ██ ██████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ █████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██ ██ ██ ██████ ███████ ██████ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- █████ ██ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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@ -16,9 +19,9 @@ local Vector3 = wea_c.Vector3
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--- Similar to cubeapply, except that it takes 2 positions and only keeps an ellipsoid-shaped area defined by the boundaries of the defined region.
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-- Takes a backup copy of the defined region, runs the given function, and then
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-- restores the bits around the edge that aren't inside the largest ellipsoid that will fit inside the defined region.
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-- @param {Position} pos1 The 1st position defining the region boundary
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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-- @param pos1 Vector3 The 1st position defining the region boundary
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-- @param pos2 Vector3 The 2nd positioon defining the region boundary
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-- @param func function The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.ellipsoidapply(pos1, pos2, func)
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local time_taken_all = wea_c.get_ms_time()
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pos1, pos2 = Vector3.sort(pos1, pos2)
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Fill caves command. Fills underneath non-air nodes in the defined region.
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-- @param pos1 Vector3 pos1 of the defined region to fill caves in.
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-- @param pos2 Vector3 pos2 of the defined region to fill caves in.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Flood-fill command for complex lakes etc.
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-- @param start_pos Vector3 The position to start floodfilling from.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Places saplings and bonemeals them automatically to create a forest.
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-- Note that the defined region is *the region that saplings are placed in*, so nodes may ultimately end up being replaced outside the defined region depending on the size of the tree that grows.
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-- @param pos1 Vector3 pos1 of the defined region to place saplings in.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██ ██ ██████ ██ ██ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██ ██ ██ ██ █ ██
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██ █████ ██ ██ ███████ ██████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ███████ ████ █████ ██████ ███████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██ ██ ███ ██ ███████
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-- ██ ██ ████ ██ ██
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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----------------------------------
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-- function to print out the world
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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----------------------------------
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-- function to print out the world
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----------------------------------
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███ ███ ██████ ██ ██ ███████
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-- ████ ████ ██ ██ ██ ██ ██
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-- ██ ████ ██ ██ ██ ██ ██ █████
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@ -2,6 +2,8 @@ local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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local NodeListMatcher = wea_c.NodeListMatcher
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---
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-- @module worldeditadditions
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-- ███ ██ ██████ ██████ ███████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███ ██ ██████ ██ ███████ ███████ █████ ██████ ██████ ██ ██ ██ ██████ ██████
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-- ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ███████ █████ ███████ ██████ ██████ ██ ████ █████ ██ ██
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@ -9,10 +12,10 @@ local Vector3 = wea_c.Vector3
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--- Similar to cubeapply, except that it takes 2 positions and randomly keeps changes based on a noise pattern.
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-- Takes a backup copy of the defined region, runs the given function, and then
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-- restores the bits that aren't above the nosie threshold.
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-- @param {Position} pos1 The 1st position defining the region boundary
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-- @param {Position} pos2 The 2nd positioon defining the region boundary
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-- @param {Function} func The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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-- restores the bits that aren't above the noise threshold.
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-- @param pos1 Vector3 The 1st position defining the region boundary
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-- @param pos2 Vector3 The 2nd positioon defining the region boundary
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-- @param func function The function to call that performs the action in question. It is expected that the given function will accept no arguments.
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function worldeditadditions.noiseapply2d(pos1, pos2, threshold, scale, func)
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local time_taken_all = wea_c.get_ms_time()
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pos1, pos2 = Vector3.sort(pos1, pos2)
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Overlap command. Places a specified node on top of each column.
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-- @param pos1 Vector3 pos1 of the defined region to perform the overlay operation in.
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-- @param pos2 Vector3 pos2 of the defined region to perform the overlay operation in.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ███████ ██ ██ ██████ ██ ██ ██ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ █████ ██ ██ ██ ██ ██ ██ ██ █████
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local weac = worldeditadditions_core
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local Vector3 = weac.Vector3
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---
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-- @module worldeditadditions
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-- ██████ ██████ ████████ █████ ████████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██ ██ ██ ███████ ██ █████
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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--- Scales the defined region by the given scale factor in the given anchors.
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-- Scale factor vectors containing both scale up and scale down operations are
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-- split into 2 different scale operations automatically.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██████ █████ ██ ███████ ██████ ██████ ██ ██ ███ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
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-- ███████ ██ ███████ ██ █████ ██ ██ ██ ██ ██ █ ██ ██ ██ ██
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-- ███████ ██████ ██ ██ ███████ ███████ ███████ ██████ ██████ ███ ███ ██ ████
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--- Scales the defined region down by the given scale factor in the given directions.
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-- You probably want worldeditadditions.scale, which scales in both directions.
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale down.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██████ █████ ██ ███████ ██ ██ ██████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██ ██ ███████ ███████ ███████ ██████ ██
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--- Scales the defined region down by the given scale factor in the given directions.
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--- Scales the defined region up by the given scale factor in the given directions.
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-- You probably want worldeditadditions.scale, which scales in both directions.
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-- @param pos1 Vector Position 1 of the defined region,
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-- @param pos2 Vector Position 2 of the defined region.
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-- @param scale Vector The scale factor - as a vector - by which to scale down.
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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--- Functions for handling selections of the defined pos1/pos2 region.
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--
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-- These functions primarily back the [cloud wand](https://worldeditadditions.mooncarrot.space/Reference/#cloud). To manipulate positions directly, see the [`worldeditadditions_core.pos`]() namespace.
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-- @namespace worldeditadditions.selection
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-- ███████ ███████ ██ ███████ ██████ ████████ ██ ██████ ███ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
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-- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██
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@ -13,6 +19,7 @@ local selection = {}
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-- makes a selection from the provided point.
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-- @param name string Player name.
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-- @param pos vector The position to include.
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-- @returns void
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function selection.add_point(name, newpos)
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if newpos ~= nil then
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-- print("DEBUG:selection.add_point newpos", newpos)
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--- Clears current selection, *but only pos1 and pos2!
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-- @param name string Player name.
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-- @returns void
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function selection.clear_points(name)
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wea_c.pos.clear(name)
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-- worldedit.marker_update(name)
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local Vector3 = wea_c.Vector3
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--- Holds the per-user selection stacks.
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-- @namespace
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worldeditadditions.sstack = {}
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local sstack_max = 100
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██████ ██ ██████ █████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██████ ██ ██████ ███████ ██
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions
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-- ███████ ██████ ██ ██████ █████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██████ ██ ██████ ███████ ██
|
||||
|
@ -1,6 +1,9 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ███████ ██████ ██ ██ ███ ██ ███████
|
||||
-- ██ ██ ██ ██ ██ ████ ██ ██
|
||||
-- ███████ ██████ ██ ██ ██ ██ ██ █████
|
||||
|
@ -1,15 +1,24 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local wea = worldeditadditions
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ███████ ██ ██ ██████ ██████ ██ ██ ██ ██ ██████ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ██ █████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██████ ██████ ██████ ██ ████ ██ ██████ ███████
|
||||
local wea_c = worldeditadditions_core
|
||||
local wea = worldeditadditions
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
-- NOTE this isn't a trip dash --- 'cause it's local-only to this file
|
||||
-- Counts the number of chunks in the given area.
|
||||
-- Maths is now done properly. Values from this new implementation were tested
|
||||
-- with 1000 random pos1, pos2, and chunk_size combinations and found to be identical.
|
||||
-- @internal
|
||||
-- @param pos1 Vector3 Position 1 of the defined region.
|
||||
-- @param pos2 Vector3 Position 2 of the defined region.
|
||||
-- @param chunk_size Vector3 Size of the chunks to subdivide into..
|
||||
local function count_chunks(pos1, pos2, chunk_size)
|
||||
-- Assume pos1 & pos2 are sorted
|
||||
local dimensions = Vector3.new(
|
||||
@ -136,11 +145,11 @@ end
|
||||
-- The emerge property contains a table that holds a running total of statistics
|
||||
-- about what Minetest did to emerge the requested blocks in the world.
|
||||
-- callback_complete is called at the end of the process, and pos1 + pos2 will be set to that of the entire region.
|
||||
-- @param {Vector} pos1 The first position defining the area to emerge.
|
||||
-- @param {Vector} pos2 The second position defining the area to emerge.
|
||||
-- @param {Vector} chunk_size The size of the chunks to subdivide into.
|
||||
-- @param {function} callback The callback to call for each block.
|
||||
-- @param {function} callback The callback to call upon completion.
|
||||
-- @param pos1 Vector The first position defining the area to emerge.
|
||||
-- @param pos2 Vector The second position defining the area to emerge.
|
||||
-- @param chunk_size Vector The size of the chunks to subdivide into.
|
||||
-- @param callback function The callback to call for each block.
|
||||
-- @param callback function The callback to call upon completion.
|
||||
function worldeditadditions.subdivide(pos1, pos2, chunk_size, callback_subblock, callback_complete)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local chunks_total = count_chunks(pos1, pos2, chunk_size)
|
||||
|
@ -1,6 +1,9 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
--- Generates a torus shape at the given position with the given parameters.
|
||||
-- @param position Vector The position at which to generate the torus.
|
||||
-- @param major_radius number The major radius of the torus - i.e. the distance from the middle to the ring.
|
||||
|
@ -1,6 +1,9 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ██ ██ █████ ██ ██ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ █ ██ ███████ ██ ██ ███████
|
||||
|
@ -1,6 +1,9 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████
|
||||
-- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██
|
||||
|
@ -1,6 +1,9 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ███ ███ █████ ██ ██ ███████ ██████ ██████ ███ ███ ██████ █████ ███████ ███████
|
||||
-- ████ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██ ██ ██ ██
|
||||
-- ██ ████ ██ ███████ █████ █████ ██ ██ ██ ██ ████ ██ ██████ ███████ ███████ ███████
|
||||
@ -8,9 +11,9 @@ local Vector3 = wea_c.Vector3
|
||||
-- ██ ██ ██ ██ ██ ██ ███████ ██████ ██████ ██ ██ ██ ██ ██ ███████ ███████
|
||||
|
||||
--- Makes a compass with a bead pointing north (+Z).
|
||||
-- @param {Position} pos1 The 1st position defining the WorldEdit selection
|
||||
-- @param {string} node1 Name of the node to place
|
||||
-- @param {string} node2 Name of the node of the bead
|
||||
-- @param pos1 Vector3 The 1st position defining the WorldEdit selection
|
||||
-- @param node1 string Name of the node to place
|
||||
-- @param node2 string Name of the node of the bead
|
||||
function worldeditadditions.make_compass(pos1,node1,node2)
|
||||
pos1 = Vector3.clone(pos1)
|
||||
minetest.set_node(pos1 + Vector3.new(0,1,3), { name = node2 })
|
||||
|
@ -1,5 +1,8 @@
|
||||
local v3 = worldeditadditions_core.Vector3
|
||||
|
||||
---
|
||||
-- @module worldeditadditions
|
||||
|
||||
-- ██ ██ ██ ██████ ███████ ██████ ██████ ██ ██
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ██ █ ██ ██ ██████ █████ ██████ ██ ██ ███
|
||||
@ -7,9 +10,9 @@ local v3 = worldeditadditions_core.Vector3
|
||||
-- ███ ███ ██ ██ ██ ███████ ██████ ██████ ██ ██
|
||||
|
||||
--- Fills the edges of the selection box with nodes.
|
||||
-- @param {Position} pos1 The 1st position defining the WorldEdit selection
|
||||
-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
|
||||
-- @param {string} node Name of the node to place
|
||||
-- @param pos1 Vector3 The 1st position defining the WorldEdit selection
|
||||
-- @param pos2 Vector3 The 2nd positioon defining the WorldEdit selection
|
||||
-- @param node string Name of the node to place
|
||||
function worldeditadditions.wire_box(pos1,pos2,node)
|
||||
local node_id_replace = minetest.get_content_id(node)
|
||||
local ps1, ps2 = v3.sort(pos1,pos2)
|
||||
|
Loading…
Reference in New Issue
Block a user