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//floodfill: fix crash
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@ -12,6 +12,7 @@ Note to self: See the bottom of this file for the release template text.
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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- `//layers`: Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
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- `//bonemeal`: Add optional node list constraint
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- `//bonemeal`: Add optional node list constraint
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- `//walls`: Add optional thickness argument
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- `//walls`: Add optional thickness argument
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- `//floodfill`: Fix crash caused by internal refactoring of the `Queue` data structure
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## v1.12: The selection tools update (26th June 2021)
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## v1.12: The selection tools update (26th June 2021)
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@ -28,12 +28,15 @@ function worldeditadditions.floodfill(start_pos, radius, replace_node)
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local count = 0
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local count = 0
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local remaining_nodes = wea.Queue.new()
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local remaining_nodes = wea.Queue.new()
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remaining_nodes:enqueue(start_pos_index)
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print("DEBUG enqueue start_pos_index", start_pos_index)
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print("DEBUG enqueued id", remaining_nodes:enqueue(start_pos_index))
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-- Do the floodfill
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-- Do the floodfill
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while remaining_nodes:is_empty() == false do
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while remaining_nodes:is_empty() == false do
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local cur = remaining_nodes:dequeue()
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local cur = remaining_nodes:dequeue()
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print("DEBUG cur", cur)
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-- Replace this node
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-- Replace this node
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data[cur] = replace_id
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data[cur] = replace_id
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count = count + 1
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count = count + 1
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@ -61,7 +61,7 @@ function Queue:dequeue()
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-- Find the next non-nil item
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-- Find the next non-nil item
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local value
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local value
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while value == nil do
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while value == nil do
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if first >= self.last then return nil end
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if first > self.last then return nil end
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value = self.items[first]
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value = self.items[first]
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self.items[first] = nil -- Help the garbage collector out
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self.items[first] = nil -- Help the garbage collector out
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first = first + 1
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first = first + 1
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