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orientation: refactor a bit, docs
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@ -29,44 +29,53 @@ end
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--
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--
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-- Ref <https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79> and <https://forum.minetest.net/viewtopic.php?p=73195&sid=1d2d2e4e76ce2ef9c84646481a4b84bc#p73195>
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-- Ref <https://github.com/12Me21/screwdriver2/blob/master/init.lua#L75-L79> and <https://forum.minetest.net/viewtopic.php?p=73195&sid=1d2d2e4e76ce2ef9c84646481a4b84bc#p73195>
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-- @namespace worldeditadditions_core.orientation
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-- @namespace worldeditadditions_core.orientation
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local orientation = {
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--- Facedir: lower 5 bits used for direction, 0 - 23
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-- @param param2 number `param2` value to rotate.
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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facedir = function(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:facedir AMOUNT rad "..tostring(amount_rad).." norm "..tostring(amount))
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local facedir = param2 % 32
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for _, cycle in ipairs(facedir_cycles[axis]) do
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-- Find the current facedir
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-- Minetest adds table.indexof, but I refuse to use it because it returns -1 rather than nil
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for i, fd in ipairs(cycle) do
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if fd == facedir then
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return param2 - facedir + cycle[1 + (i - 1 + amount) % 4] -- If only Lua didn't use 1 indexing...
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end
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end
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end
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return param2
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end,
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-- Wallmounted: lower 3 bits used, 0 - 5
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wallmounted = function(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:wallmounted AMOUNT rad " .. tostring(amount_rad) .. " norm " .. tostring(amount))
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local wallmounted = param2 % 8
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--- Facedir: lower 5 bits used for direction, 0 - 23
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for i, wm in ipairs(wallmounted_cycles[axis]) do
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-- @param param2 number `param2` value to rotate.
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if wm == wallmounted then
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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return param2 - wallmounted + wallmounted_cycles[axis][1 + (i - 1 + amount) % 4]
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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function facedir(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:facedir AMOUNT rad "..tostring(amount_rad).." norm "..tostring(amount))
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local facedir = param2 % 32
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for _, cycle in ipairs(facedir_cycles[axis]) do
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-- Find the current facedir
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-- Minetest adds table.indexof, but I refuse to use it because it returns -1 rather than nil
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for i, fd in ipairs(cycle) do
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if fd == facedir then
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return param2 - facedir + cycle[1 + (i - 1 + amount) % 4] -- If only Lua didn't use 1 indexing...
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end
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end
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end
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end
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return param2
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end
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end
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return param2
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end
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--- Wallmounted: lower 3 bits used, 0 - 5
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-- @param param2 number `param2` value to rotate.
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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function wallmounted(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:wallmounted AMOUNT rad " .. tostring(amount_rad) .. " norm " .. tostring(amount))
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local wallmounted = param2 % 8
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for i, wm in ipairs(wallmounted_cycles[axis]) do
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if wm == wallmounted then
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return param2 - wallmounted + wallmounted_cycles[axis][1 + (i - 1 + amount) % 4]
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end
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end
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return param2
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end
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local orientation = {
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facedir = facedir,
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wallmounted = wallmounted,
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-- From the original codebase (linked above):
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--colorfacedir = facedir,
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--colorwallmounted = wallmounted
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-- ...we'll need to know this later
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}
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}
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-- From the original codebase (linked above):
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--orientation.colorfacedir = orientation.facedir
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--orientation.colorwallmounted = orientation.wallmounted
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-- ...we'll need to know this later
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return orientation
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return orientation
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