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fixup
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commit
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@ -84,7 +84,8 @@ function pixels2tsv(pixels) {
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for(let y = 0; y < pixels.height; y++) {
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let row = [];
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for(let x = 0; x < pixels.width; x++) {
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row.push((pixels.data[((y*pixels.width + x) * 4) + 3] / 255).toFixed(3));
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// No need to rescale here - this is done automagically by WorldEditAdditions.
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row.push(pixels.data[((y*pixels.width + x) * 4) + 3] / 255);
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}
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result += row.join(`\t`) + `\n`;
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}
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