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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-04 04:53:50 +01:00
Fix some luacheck errors
the others are because rotate.lua isn't finished Unfortunately I don't have the time to fix it now, because it will require a lot of time
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@ -21,7 +21,7 @@ globals = {
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"worldedit",
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"worldedit",
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"worldeditadditions",
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"worldeditadditions",
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"worldeditadditions_commands",
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"worldeditadditions_commands",
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"worldeditadditions_core"
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"worldeditadditions_core",
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}
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}
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-- Read-only globals
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-- Read-only globals
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read_globals = {
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read_globals = {
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@ -35,6 +35,7 @@ read_globals = {
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"dofile",
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"dofile",
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"PerlinNoise",
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"PerlinNoise",
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"Settings",
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"Settings",
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"VoxelArea"
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"VoxelArea",
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"pova" -- optional mod support
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}
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}
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std = "max"
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std = "max"
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@ -145,7 +145,7 @@ end
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-- TEST example code, TODO test this
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-- TEST example code, TODO test this
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function test()
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local function test()
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return Promise.new(function(resolve, reject)
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return Promise.new(function(resolve, reject)
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-- TODO do something asyncy here
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-- TODO do something asyncy here
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print("DEBUG running test function")
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print("DEBUG running test function")
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@ -22,7 +22,7 @@ core.register_command("set+", {
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local parts = core.split_shell(params_text)
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local parts = core.split_shell(params_text)
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local mode = "param"
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local mode = "param"
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local value = nil
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local value -- defaults to nil
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local possible_modes = { "param", "p", "param2", "p2", "light", "l" }
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local possible_modes = { "param", "p", "param2", "p2", "light", "l" }
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@ -17,7 +17,7 @@ local wallmounted_cycles = {
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}
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}
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-- We have standardised on radians for other rotation operations, so it wouldn't make sense for the API-facing functions in this file to use a number of times or degrees, as this would be inconsistent
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-- We have standardised on radians for other rotation operations, so it wouldn't make sense for the API-facing functions in this file to use a number of times or degrees, as this would be inconsistent
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function convert_normalise_rad(rad)
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local function convert_normalise_rad(rad)
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local deg = math.deg(rad)
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local deg = math.deg(rad)
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local times = worldeditadditions_core.round(deg / 90)
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local times = worldeditadditions_core.round(deg / 90)
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return math.floor(times) -- ensure it's an integer and not e.g. a float 1.0
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return math.floor(times) -- ensure it's an integer and not e.g. a float 1.0
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@ -35,16 +35,16 @@ end
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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function facedir(param2, axis, amount_rad)
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local function facedir(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:facedir AMOUNT rad "..tostring(amount_rad).." norm "..tostring(amount))
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print("DEBUG:core/orientation:facedir AMOUNT rad "..tostring(amount_rad).." norm "..tostring(amount))
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local facedir = param2 % 32
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local facedir_this = param2 % 32
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for _, cycle in ipairs(facedir_cycles[axis]) do
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for _, cycle in ipairs(facedir_cycles[axis]) do
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-- Find the current facedir
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-- Find the current facedir
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-- Minetest adds table.indexof, but I refuse to use it because it returns -1 rather than nil
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-- Minetest adds table.indexof, but I refuse to use it because it returns -1 rather than nil
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for i, fd in ipairs(cycle) do
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for i, fd in ipairs(cycle) do
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if fd == facedir then
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if fd == facedir_this then
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return param2 - facedir + cycle[1 + (i - 1 + amount) % 4] -- If only Lua didn't use 1 indexing...
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return param2 - facedir_this + cycle[1 + (i - 1 + amount) % 4] -- If only Lua didn't use 1 indexing...
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end
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end
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end
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end
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end
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end
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@ -56,14 +56,14 @@ end
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param axis string The name of the axis to rotate around. Valid values: `x`, `y`, `z`
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @param amount The number of radians to rotate around the given `axis`. Only right angles are supported (i.e. 90° increments). Any value that isn't a 90° increment will be **rounded**!
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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-- @returns number A new param2 value that is rotated the given number of degrees around the given `axis`
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function wallmounted(param2, axis, amount_rad)
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local function wallmounted(param2, axis, amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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local amount = convert_normalise_rad(amount_rad)
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print("DEBUG:core/orientation:wallmounted AMOUNT rad " .. tostring(amount_rad) .. " norm " .. tostring(amount))
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print("DEBUG:core/orientation:wallmounted AMOUNT rad " .. tostring(amount_rad) .. " norm " .. tostring(amount))
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local wallmounted = param2 % 8
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local wallmounted_this = param2 % 8
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for i, wm in ipairs(wallmounted_cycles[axis]) do
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for i, wm in ipairs(wallmounted_cycles[axis]) do
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if wm == wallmounted then
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if wm == wallmounted_this then
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return param2 - wallmounted + wallmounted_cycles[axis][1 + (i - 1 + amount) % 4]
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return param2 - wallmounted_this + wallmounted_cycles[axis][1 + (i - 1 + amount) % 4]
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end
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end
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end
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end
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return param2
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return param2
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@ -15,7 +15,7 @@ local function calc_rotation_text(rotation)
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end
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end
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end
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end
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function rot_axis_left(axis)
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local function rot_axis_left(axis)
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if axis.x == 1 or axis.x == -1 then
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if axis.x == 1 or axis.x == -1 then
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axis.x, axis.z = 0, axis.x
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axis.x, axis.z = 0, axis.x
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elseif axis.z == 1 or axis.z == -1 then
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elseif axis.z == 1 or axis.z == -1 then
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@ -12,7 +12,7 @@
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-- 2. `i` (number): The index in the table that the value can be found at
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-- 2. `i` (number): The index in the table that the value can be found at
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-- 3. `tbl` (table): The original table.
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-- 3. `tbl` (table): The original table.
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-- @return any|nil The first element in the table that satisfies the predicate, or nil if no such element is found.
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-- @return any|nil The first element in the table that satisfies the predicate, or nil if no such element is found.
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function find(tbl, func)
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local function find(tbl, func)
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for i,value in ipairs(tbl) do
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for i,value in ipairs(tbl) do
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if func(value, i, tbl) then
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if func(value, i, tbl) then
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return value
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return value
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@ -3,7 +3,7 @@
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--- Returns the key value pairs in a table as a single string
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--- Returns the key value pairs in a table as a single string
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-- @param tbl table input table
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-- @param tbl table input table
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-- @param sep string key value seperator
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-- @param sep string key value separator
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-- @param new_line string key value pair delimiter
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-- @param new_line string key value pair delimiter
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-- @param max_depth number max recursion depth (optional)
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-- @param max_depth number max recursion depth (optional)
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-- @return string concatenated table pairs
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-- @return string concatenated table pairs
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@ -17,7 +17,7 @@ local function tostring(tbl, sep, new_line, max_depth)
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for key,value in pairs(tbl) do
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for key,value in pairs(tbl) do
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if type(value) == "table" and max_depth.depth < max_depth.max then
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if type(value) == "table" and max_depth.depth < max_depth.max then
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table.insert(ret,tostring(key) .. sep ..
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table.insert(ret,tostring(key) .. sep ..
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"{" .. table_tostring(value,sep,new_line,{max_depth.depth+1,max_depth.max}) .. "}")
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"{" .. tostring(value,sep,new_line,{max_depth.depth+1,max_depth.max}) .. "}")
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else
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else
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table.insert(ret,tostring(key) .. sep .. tostring(value))
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table.insert(ret,tostring(key) .. sep .. tostring(value))
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end
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end
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