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//wbox added
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worldeditadditions/lib/wireframe/wire_box.lua
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55
worldeditadditions/lib/wireframe/wire_box.lua
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-- ██ ██ ██ ██████ ███████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ █ ██ ██ ██████ █████ ██████ ██ ██ ███
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-- ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██ ██ ██ ███████ ██████ ██████ ██ ██
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--- Fills the edges of the selection box with nodes.
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-- @param {Position} pos1 The 1st position defining the WorldEdit selection
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-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
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-- @param {string} node Name of the node to place
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local v3 = worldeditadditions.Vector3
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function worldeditadditions.wire_box(pos1,pos2,node)
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local node_id_replace = minetest.get_content_id(node)
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local ps1, ps2 = v3.sort(pos1,pos2)
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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local data = manip:get_data()
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-- Using three loops to reduce the number of nodes processed
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local counts = { replaced = 0 }
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for z = ps1.z,ps2.z do
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for k,y in pairs({pos1.y,pos2.y}) do
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for k,x in pairs({pos1.x,pos2.x}) do
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data[area:index(x, y, z)] = node_id_replace
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counts.replaced = counts.replaced + 1
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end
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end
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end
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if math.abs(ps2.y-ps1.y) > 1 then
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for k,z in pairs({pos1.z,pos2.z}) do
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for y = pos1.y+1,pos2.y-1 do
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for k,x in pairs({pos1.x,pos2.x}) do
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data[area:index(x, y, z)] = node_id_replace
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counts.replaced = counts.replaced + 1
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end
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end
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end
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end
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if math.abs(ps2.x-ps1.x) > 1 then
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for k,z in pairs({pos1.z,pos2.z}) do
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for k,y in pairs({pos1.y,pos2.y}) do
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for x = pos1.x+1,pos2.x-1 do
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data[area:index(x, y, z)] = node_id_replace
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counts.replaced = counts.replaced + 1
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end
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip, data)
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return true, counts.replaced
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end
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@ -8,6 +8,6 @@
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local we_cm = worldeditadditions_commands.modpath .. "/commands/wireframe/"
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-- dofile(we_cm.."wbox.lua")
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dofile(we_cm.."wbox.lua")
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-- dofile(we_cm.."wcompass.lua")
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dofile(we_cm.."wcorner.lua")
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@ -0,0 +1,36 @@
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-- ██ ██ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ █ ██ ██████ ██ ██ ███
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-- ██ ███ ██ ██ ██ ██ ██ ██ ██
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-- ███ ███ ██████ ██████ ██ ██
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local wea = worldeditadditions
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local v3 = worldeditadditions.Vector3
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worldedit.register_command("wbox", {
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params = "<node>",
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description = "Set the corners of the current selection to <node>",
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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local node = worldedit.normalize_nodename(param)
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if not node then
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return false, "invalid node name: " .. param
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end
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return true, node
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end,
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nodes_needed = function(name)
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local delta = v3.subtract(worldedit.pos2[name], worldedit.pos1[name]):abs():add(1)
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local total, mult, axes = 1, 4, {"x","y","z"}
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for k,v in pairs(axes) do
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if worldedit.pos1[name] ~= worldedit.pos2[name] then total = total*2
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else mult = mult/2 end
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end
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for k,v in pairs(axes) do
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if delta[v] > 2 then total = total + (delta[v] - 2)*mult end
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end
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return total
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end,
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func = function(name, node)
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local _, count = wea.wire_box(worldedit.pos1[name], worldedit.pos2[name], node)
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return _, count .. " nodes set"
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end,
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})
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