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selection: Improve message shown to players
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@ -43,6 +43,7 @@ Note to self: See the bottom of this file for the release template text.
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- Fix crash if no arguments are specified
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- Fix crash if no arguments are specified
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- Fix automatic seed when generating many mazes in the same second (e.g. with `//for`, `//many`)
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- Fix automatic seed when generating many mazes in the same second (e.g. with `//for`, `//many`)
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- `//convolve`: Fix those super tall pillars appearing randomly
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- `//convolve`: Fix those super tall pillars appearing randomly
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- cloud wand: improve feedback messages sent to players
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## v1.12: The selection tools update (26th June 2021)
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## v1.12: The selection tools update (26th June 2021)
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@ -13,6 +13,7 @@ local selection = {}
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-- @param pos vector The position to include.
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-- @param pos vector The position to include.
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function selection.add_point(name, pos)
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function selection.add_point(name, pos)
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if pos ~= nil then
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if pos ~= nil then
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local created_new = not worldedit.pos1[name] or not worldedit.pos2[name]
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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-- print("[set_pos1]", name, "("..pos.x..", "..pos.y..", "..pos.z..")")
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if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
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if not worldedit.pos1[name] then worldedit.pos1[name] = vector.new(pos) end
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if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
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if not worldedit.pos2[name] then worldedit.pos2[name] = vector.new(pos) end
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@ -26,9 +27,17 @@ function selection.add_point(name, pos)
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local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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local volume_after = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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local volume_difference = volume_after - volume_before
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local volume_difference = volume_after - volume_before
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if volume_difference == 0 and created_new then
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volume_difference = 1
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end
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local msg = "Expanded region by "
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if created_new then msg = "Created new region with " end
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msg = msg..volume_difference.." node"
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if volume_difference ~= 1 then msg = msg.."s" end
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worldedit.marker_update(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, "Expanded region by "..volume_difference.." nodes")
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worldedit.player_notify(name, msg)
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else
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else
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worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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worldedit.player_notify(name, "Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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-- print("[set_pos1]", name, "nil")
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-- print("[set_pos1]", name, "nil")
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