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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 22:22:23 +01:00
Refactor Queue implementation into separate file
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@ -12,6 +12,8 @@ worldeditadditions.Vector3 = dofile(worldeditadditions.modpath.."/utils/vector3.
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worldeditadditions.Mesh,
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worldeditadditions.Face = dofile(worldeditadditions.modpath.."/utils/mesh.lua")
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worldeditadditions.Queue = dofile(worldeditadditions.modpath.."/utils/queue.lua")
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dofile(worldeditadditions.modpath.."/utils/strings/init.lua")
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dofile(worldeditadditions.modpath.."/utils/format/init.lua")
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@ -1,47 +1,7 @@
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--- Flood-fill command for complex lakes etc.
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-- @module worldeditadditions.floodfill
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-------------------------------------------------------------------------------
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--- A Queue implementation, taken & adapted from https://www.lua.org/pil/11.4.html
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-- @submodule worldeditadditions.utils.queue
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local Queue = {}
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function Queue.new()
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return { first = 0, last = -1 }
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end
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function Queue.enqueue(queue, value)
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local new_last = queue.last + 1
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queue.last = new_last
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queue[new_last] = value
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end
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function Queue.contains(queue, value)
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for i=queue.first,queue.last do
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if queue[i] == value then
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return true
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end
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end
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return false
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end
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function Queue.is_empty(queue)
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return queue.first > queue.last
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end
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function Queue.dequeue(queue)
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local first = queue.first
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if Queue.is_empty(queue) then
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error("Error: The queue is empty!")
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end
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local value = queue[first]
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queue[first] = nil -- Help the garbage collector out
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queue.first = first + 1
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return value
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end
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-------------------------------------------------------------------------------
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local wea = worldeditadditions
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function worldeditadditions.floodfill(start_pos, radius, replace_node)
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-- Calculate the area we want to modify
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@ -67,12 +27,12 @@ function worldeditadditions.floodfill(start_pos, radius, replace_node)
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end
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local count = 0
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local remaining_nodes = Queue.new()
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Queue.enqueue(remaining_nodes, start_pos_index)
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local remaining_nodes = wea.Queue.new()
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remaining_nodes:enqueue(start_pos_index)
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-- Do the floodfill
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while Queue.is_empty(remaining_nodes) == false do
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local cur = Queue.dequeue(remaining_nodes)
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while remaining_nodes:is_empty() == false do
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local cur = remaining_nodes:dequeue()
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-- Replace this node
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data[cur] = replace_id
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@ -83,37 +43,37 @@ function worldeditadditions.floodfill(start_pos, radius, replace_node)
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local xplus = cur + 1 -- +X
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if data[xplus] == search_id and
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worldeditadditions.vector.lengthsquared(vector.subtract(area:position(xplus), start_pos)) < radius_sq and
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not Queue.contains(remaining_nodes, xplus) then
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not remaining_nodes:contains(xplus) then
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-- minetest.log("action", "[floodfill] [+X] index " .. xplus .. " is a " .. data[xplus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, xplus)
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remaining_nodes:enqueue(xplus)
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end
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local xminus = cur - 1 -- -X
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if data[xminus] == search_id and
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worldeditadditions.vector.lengthsquared(vector.subtract(area:position(xminus), start_pos)) < radius_sq and
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not Queue.contains(remaining_nodes, xminus) then
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not remaining_nodes:contains(xminus) then
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-- minetest.log("action", "[floodfill] [-X] index " .. xminus .. " is a " .. data[xminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, xminus)
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remaining_nodes:enqueue(xminus)
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end
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local zplus = cur + area.zstride -- +Z
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if data[zplus] == search_id and
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worldeditadditions.vector.lengthsquared(vector.subtract(area:position(zplus), start_pos)) < radius_sq and
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not Queue.contains(remaining_nodes, zplus) then
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not remaining_nodes:contains(zplus) then
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-- minetest.log("action", "[floodfill] [+Z] index " .. zplus .. " is a " .. data[zplus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, zplus)
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remaining_nodes:enqueue(zplus)
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end
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local zminus = cur - area.zstride -- -Z
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if data[zminus] == search_id and
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worldeditadditions.vector.lengthsquared(vector.subtract(area:position(zminus), start_pos)) < radius_sq and
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not Queue.contains(remaining_nodes, zminus) then
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not remaining_nodes:contains(zminus) then
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-- minetest.log("action", "[floodfill] [-Z] index " .. zminus .. " is a " .. data[zminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, zminus)
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remaining_nodes:enqueue(zminus)
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end
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local yminus = cur - area.ystride -- -Y
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if data[yminus] == search_id and
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worldeditadditions.vector.lengthsquared(vector.subtract(area:position(yminus), start_pos)) < radius_sq and
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not Queue.contains(remaining_nodes, yminus) then
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not remaining_nodes:contains(yminus) then
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-- minetest.log("action", "[floodfill] [-Y] index " .. yminus .. " is a " .. data[yminus] .. ", searching for a " .. search_id)
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Queue.enqueue(remaining_nodes, yminus)
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remaining_nodes:enqueue(yminus)
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end
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count = count + 1
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45
worldeditadditions/utils/queue.lua
Normal file
45
worldeditadditions/utils/queue.lua
Normal file
@ -0,0 +1,45 @@
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-------------------------------------------------------------------------------
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--- A Queue implementation, taken & adapted from https://www.lua.org/pil/11.4.html
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-- @submodule worldeditadditions.utils.queue
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local Queue = {}
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Queue.__index = Queue
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function Queue.new()
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result = { first = 0, last = -1, items = {} }
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setmetatable(result, Queue)
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return result
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end
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function Queue:enqueue(value)
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local new_last = self.last + 1
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self.last = new_last
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self.items[new_last] = value
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end
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function Queue:contains(value)
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for i=self.first,self.last do
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if self.items[i] == value then
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return true
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end
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end
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return false
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end
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function Queue:is_empty()
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return self.first > self.last
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end
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function Queue:dequeue()
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local first = self.first
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if Queue.is_empty(self) then
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error("Error: The self is empty!")
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end
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local value = self.items[first]
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self.items[first] = nil -- Help the garbage collector out
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self.first = first + 1
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return value
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end
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return Queue
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