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comment debug logging
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@ -148,7 +148,7 @@ function worldeditadditions.maze2d(pos1, pos2, target_node, seed, path_length, p
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-- print("path_width: "..path_width..", path_length: "..path_length)
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-- print("path_width: "..path_width..", path_length: "..path_length)
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local maze = generate_maze(seed, extent.z, extent.x, path_length, path_width) -- x & need to be the opposite way around to how we index it
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local maze = generate_maze(seed, extent.z, extent.x, path_length, path_width) -- x & need to be the opposite way around to how we index it
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printspace(maze, extent.z, extent.x)
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-- printspace(maze, extent.z, extent.x)
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-- z y x is the preferred loop order, but that isn't really possible here
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-- z y x is the preferred loop order, but that isn't really possible here
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