update to use player_vector

This commit is contained in:
VorTechnix 2021-07-28 18:08:22 -07:00
parent 0ecd6233ad
commit ebae1cd844

@ -36,7 +36,7 @@ worldedit.register_command("srel", {
if not _ then return false, vec end
if not worldedit.pos1[name] then
local pos = vector.add(minetest.get_player_by_name(name):get_pos(), vector.new(0.5,-0.5,0.5))
local pos = vector.add(wea.player_vector(name), vector.new(0.5,-0.5,0.5))
wea.vector.floor(pos)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)