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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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//layers: fix
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@ -6,6 +6,15 @@
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local wea = worldeditadditions
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local function print_slopes(slopemap, width)
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local copy = wea.table.shallowcopy(slopemap)
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for key,value in pairs(copy) do
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copy[key] = wea.round(math.deg(value), 2)
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end
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worldeditadditions.format.array_2d(copy, width)
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end
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--- Replaces the non-air nodes in each column with a list of nodes from top to bottom.
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-- @param pos1 Vector Position 1 of the region to operate on
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-- @param pos2 Vector Position 2 of the region to operate on
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@ -13,7 +22,7 @@ local wea = worldeditadditions
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-- @param min_slope number?
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-- @param max_slope number?
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function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slope)
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pos1, pos2 = wea.vector3.sort(pos1, pos2)
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pos1, pos2 = wea.Vector3.sort(pos1, pos2)
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if not min_slope then min_slope = math.rad(0) end
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if not max_slope then max_slope = math.rad(180) end
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-- pos2 will always have the highest co-ordinates now
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@ -31,9 +40,12 @@ function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slop
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manip, area, data
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)
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local slopemap = wea.calculate_slopes(heightmap, heightmap_size)
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worldeditadditions.format.array_2d(heightmap, heightmap_size.x)
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print_slopes(slopemap, heightmap_size.x)
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--luacheck:ignore 311
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heightmap = nil -- Just in case Lua wants to garbage collect it
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-- minetest.log("action", "pos1: " .. wea.vector.tostring(pos1))
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-- minetest.log("action", "pos2: " .. wea.vector.tostring(pos2))
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-- for i,v in ipairs(node_ids) do
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@ -47,7 +59,9 @@ function worldeditadditions.layers(pos1, pos2, node_weights, min_slope, max_slop
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local next_index = 1 -- We use table.insert() in make_weighted
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local placed_node = false
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local hi = z*heightmap_size.x + x
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local hi = (z-pos1.z)*heightmap_size.x + (x-pos1.x)
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-- print("DEBUG hi", hi, "x", x, "z", z, "slope", slopemap[hi], "as deg", math.deg(slopemap[hi]))
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-- Again, Lua 5.1 doesn't have a continue statement :-/
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if slopemap[hi] >= min_slope and slopemap[hi] <= max_slope then
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@ -73,7 +73,7 @@ function worldeditadditions.calculate_normals(heightmap, heightmap_size)
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-- print("[normals] LEFT | index", z*heightmap_size.x + (x-1), "x", x, "x-1", x - 1, "left", left, "limit", 0)
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-- print("[normals] RIGHT | index", z*heightmap_size.x + (x+1), "x", x, "x+1", x + 1, "right", right, "limit", heightmap_size.x-1)
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result[hi] = wea.vector3.new(
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result[hi] = wea.Vector3.new(
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left - right, -- x
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2, -- y - Z & Y are flipped
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down - up -- z
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@ -95,14 +95,15 @@ function worldeditadditions.calculate_slopes(heightmap, heightmap_size)
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local normals = worldeditadditions.calculate_normals(heightmap, heightmap_size)
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local slopes = { }
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local up = wea.vector3(0, 1, 0) -- Z & Y are flipped
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local up = wea.Vector3.new(0, 1, 0) -- Z & Y are flipped
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for z = heightmap_size.z-1, 0, -1 do
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for x = heightmap_size.x-1, 0, -1 do
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local hi = z*heightmap_size.x + x
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-- Ref https://stackoverflow.com/a/16669463/1460422
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slopes[hi] = wea.vector3.dot_product(normals[hi], up)
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-- slopes[hi] = wea.Vector3.dot_product(normals[hi], up)
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slopes[hi] = math.acos(normals[hi].y)
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end
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end
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@ -49,7 +49,6 @@ worldedit.register_command("layers", {
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if not min_slope then min_slope = 0 end
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if not max_slope then max_slope = 180 end
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local node_list
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success, node_list = worldeditadditions.parse.weighted_nodes(
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parts,
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@ -69,6 +68,9 @@ worldedit.register_command("layers", {
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)
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local time_taken = worldeditadditions.get_ms_time() - start_time
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print("DEBUG min_slope", min_slope, "max_slope", max_slope)
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print("DEBUG min_slope", math.deg(min_slope), "max_slope", math.deg(max_slope))
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minetest.log("action", name .. " used //layers at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.replaced .. " nodes and skipping " .. changes.skipped_columns .. " columns ("..changes.skipped_columns_slope.." due to slope constraints) in " .. time_taken .. "s")
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return true, changes.replaced .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped ("..changes.skipped_columns_slope.." due to slope constraints) in " .. worldeditadditions.format.human_time(time_taken)
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end
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